The Dual-Core System and Purgatoris

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John Michael Crovis:
I've starting writing about my new project on the Raven Lake Games blog... The Dual-Core System, and Purgatoris - a setting to go along with that system. You can read about it HERE.

The Dual-Core System features two game mechanics which work together to give players more control and enrich the system with strategic game play.

Purgatoris is a Dark Fantasy setting that includes elements of Horror and Science Fiction, that takes place in a cavernous chamber, which encompasses an area the size of India.

Please take the time to comment and tell me what you think! Thank you.

Thriff:
Hey John,

I really like the resolution mechanic you are using for your Dual-Core System. The chance of dice in conjunction with the strategy of choosing when to use cards (sometimes at the cost of replacing all of them!) would be really fun.

Purgatoris is a pleasant break from cliched tolkien-esque fantasy. I'd like to learn more about the world (political bodies, military might, cultural highlights, and racial biology) in your future installments.

The System is cool, but how does it mesh with character creation? You gave a preview of CC in the intro but it is difficult to provide feedback on the System without understanding how CC fits with resolution.

Looks like a great project!

T

Mobius:
I think the idea behind the duel-core system is really interesting and I'd be very interesting in seeing more of the system and character creation.

John Michael Crovis:
Hello Thriff, Hello Mobius. Thank you for the encouragement, guys. Sorry that it took so long to get back to you... life gets crazy, y'know?

In any case, I have another part of the system written - Attributes & Skills. I'm not promising innovation with this part... just old fashioned common sense. Let me know what you think, and if you have any suggestions or ideas I would be happy to hear them.

Thank you.

Mobius:
The way you have set up attributes and skills seem to fit your stated goal of being simple and intuitive.

The skills seem fine but I'd like to know more about attribute generation and how they are used in the system.  Do they do anything besides modify skills?  How are attributes generated?  Can they be increased after character generation?

With only 4 attributes rated from 1-4 (in most cases) I could easily see characters ending up with very little difference in their attributes.

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