[Game Chef 2011] The Temptress
Paul:
Quote from: Jonathan Walton on July 25, 2011, 07:09:03 AM
Are you submitting this game, Paul? They're due, like, right now, or at least within the next couple hours.
My bad. I do want to submit, but I didn't see a "Submissions" thread and the link from the contest page came here. Am I an idiot in that I still don't see a submissions thread?
Paul:
Oh. On the Game Chef blog site. The submissions page, which is not the same as the contest rules page. I guess I am an idiot, but seeing the link to the forge and request to post in a thread seemed to make sense at the time.
Anarchangel:
Are you going to keep developing this here, Paul? I'd love to keep an eye on progress!
Paul:
Yep! I have a handful of ideas (some of which I referenced earlier), and as they solidify, I'll post them. Probably won't have any updates for a couple weeks. Gencon and some other responsibilities. No promises, but I'll see if I can get some actual play recordings, too.
Mathalus:
Paul,
It’s Mathalus (Morgan). I reviewed your game on the Game Chef site and you replied back with some great comments. I wanted to keep our conversation going, but I thought that this might be a better place to do it.
So in response to your comments, I think you have me pegged. Everything I mentioned stemmed from my discomfort over the mixing of competition and collaborative story-telling. I'm pretty new to Story Games, but I'm unfamiliar with any that have a strictly competitive agenda and a clear winner. I am sensitive to the subject because I was going in that direction with my game as well, and I couldn't tell from your text if you were going for a competitive game like monopoly, or a collaborative story-telling game where everyone wins. As you pointed out, you want both. That's counter-intuitive to me. Which goal overrides the other? Should I ever make moves that are less interesting to the story in an attempt to win? Have you been able to construct this game so that the most competitive move is always the strongest story move?
I think this is a really interesting idea, so I hope you don’t mind continuing the conversation.
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