GenCon 2011: at the booth
Ron Edwards:
Hi Ed,
I was looking at this phrasing of yours more closely:
Quote
It sounds like there was a certain amount of new creative birth, or at least the stirrings of life, that took place in the void left by the comparative dearth of people from the existing indie games community.
That's not the way I see it. The way I see it, is that the "life" you're talking about is and has been constant throughout the past decade, or rather, for the entire history of the hobby. I think that 2005-2009 brought us too much emphasis on recognized community, at best, and on fashionable stupid cliques to put the worst face on it. The indie scene at GenCon became too much about people who knew one another hobnobbing, and not enough about what the Forge booth, and my grassroots activism even before there was really a Forge, were originally all about.
Those people with their games in their backpacks matter most. They didn't need any dip or void in overt/commercial indie activity to appear in order to exist. They've been here the whole time. I should know: I'm one of them and have never left that category.
Best, Ron
ejh:
Fair enough: not new things, but a recognition of what was already there but might have been obscured. :)
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