[Left Coast] How do you write rules that encourage people to play?
hix:
Zachary, another thought occurred to me: were there any other areas in the text where you thought I was missing opportunities to create those provocative hooks and seeds?
Zachary_Wolf:
I haven't had a chance to look at the document deep enough to be able to suggest places to add interesting plot lists, but perhaps some kind of list for stories that the players might write? I only suggest that because it seems like the stories that the PC's write are a big part of the game. While the PC's themselves are supposed to be sci-fi writers, the players may not have any writing skills so maybe a nice list of catchy 60's and 70's style book titles?
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