Chronicles - Tabletop Roleplaying - Development Thread
Daniel36:
Yes, I should've made the "skills" deal a bit clearer indeed. Yes, they are special moves, and this also entails spells, but they could also be, as I mentioned, something such as extra damage or an extra attack perhaps.
But yeah, solid as a brick is a good idea. Perhaps something like a "Defensive Stance" perhaps? "Dwarf Defence"?
Josh Porter:
"Solid as a rick"?
That's what I get for posting from my phone. I meant rock, but brick works too.
Daniel36:
I started playing a videogame today and the character creation system in it is so genius, that I decided to completely overthrow my pre-generated character idea and implement a system like the one found in Mount and Blade.
In essence, the game asks you questions of where you were born, how you spent your early life, your youth, and where you ended up before you start your journey, and the answers you give determine your starting stats and skills.
I used to hate the "rolling for stats" deal as I thought it was so empty. Now with this system, you are actually developing a character at the start instead of just rolling stats. More on this soon!
Callan S.:
Quote from: Josh Porter on August 23, 2011, 10:07:56 AM
"Solid as a rick"?
Rick is Snake's brother.
Daniel36:
He features heavily in the upcoming Metal Gear Solid 13 : Snake Shake.
Anyways, I am afraid Chronicles is going to become slightly more like D&D than I first envisioned.
When I first set out to create this, I felt pre-generated characters were the way to go. You could still add personal flavour to them with Perks and Handicaps (like being better at jumping, worse at swimming, knowing how to disarm traps, being able to see and communicate with spirits etc.), but now with my "questionaire" system it is starting to become just a little bit more complicated. I am hoping that it will be easy enough to follow so that a new game can be quickly started without spending ages on character creation, but I am a little afraid that the outcome will be more difficult than I wanted in the beginning.
Also, "leveling up" is also going to be much more difficult to implement now. Before, stat increases were also pre-determined, but I am afraid that this won't be possible anymore.
Thoughts will be greatly appreciated!
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