War in the Heavens, early days, help needed
Daniel36:
Oh, one last thing I want to mention that might affect your design of the setting.
There is a very big difference between what a religion is about and what the clergy is about. The clergy don't necessarily do what their religion asks of them.
Why am I saying this? If players design a religion they feel good about, a religion that is in essence good, it is easy for a GM to create "evil" clergymen and give the players missions that are morally difficult for the players, saying it's what their religion asks of them, but that would kind of defeat the purpose of the players designing their own religion if you are not careful to make sure they understand the distinction between religion and religious leaders. Just a small tip, I suppose.
gtroc:
Quote from: Daniel36 on August 18, 2011, 12:10:55 AM
Oh, one last thing I want to mention that might affect your design of the setting.
There is a very big difference between what a religion is about and what the clergy is about. The clergy don't necessarily do what their religion asks of them.
Why am I saying this? If players design a religion they feel good about, a religion that is in essence good, it is easy for a GM to create "evil" clergymen and give the players missions that are morally difficult for the players, saying it's what their religion asks of them, but that would kind of defeat the purpose of the players designing their own religion if you are not careful to make sure they understand the distinction between religion and religious leaders. Just a small tip, I suppose.
that is definitely something to consider as I go forward.
As I go forward I am thinking about making the religions be predesigned. perhaps the players design their sect/cabal/faction within it. I think that will be easier for me to design, as I am still at a loss how to do full on religion design. perhaps as i go along, an idea will strike. fingers crossed.
Daniel36:
I suppose you could create several. Honestly, if you are going to create a setting, I wouldn't do more than three religions, at least not ones that are in a religious intergalactic war. You can hint at other religions, but making it too broad will just make it convoluted.
Give them three distinct religions and associated faction. Within these religions, give them distinct paths that they can follow personally.
So you create the religion "Blue" and within that religion players can choose a path "Exorcism" or "Healing" or whatever, and you create another religion "Red" and they can choose paths there. Maybe some paths can be in diferent religions but with subtle differences.
So you give the group the choice of which of the three religions they wish to follow (as a group) and give them a choice as to what their role individually will be in the paths.
Not sure if that will work well but I am just randomly blurting out ideas here.
gtroc:
Quote from: Daniel36 on August 18, 2011, 02:09:12 AM
I suppose you could create several. Honestly, if you are going to create a setting, I wouldn't do more than three religions, at least not ones that are in a religious intergalactic war. You can hint at other religions, but making it too broad will just make it convoluted.
Give them three distinct religions and associated faction. Within these religions, give them distinct paths that they can follow personally.
So you create the religion "Blue" and within that religion players can choose a path "Exorcism" or "Healing" or whatever, and you create another religion "Red" and they can choose paths there. Maybe some paths can be in diferent religions but with subtle differences.
So you give the group the choice of which of the three religions they wish to follow (as a group) and give them a choice as to what their role individually will be in the paths.
Not sure if that will work well but I am just randomly blurting out ideas here.
Yeah, i have been having a similar thought as well. I would have to limit the amount of major religions(the ones involved in the war). I can have minor ones, and they may even be useful, but they would be system wide at the most, not interstellar. of course mystery cults and secret societies allow for all kinds of intrigue. so I will probably have some of those as well. So i think I will have three major interstellar governing bodies. And something has changed recently to make them all on the verge of war. maybe they found a planet that could be earth...or something. probably have a couple of independent systems listed as well. they would need unique resources, so that they are still important to the war effort. I'll have to think on that some more.
Zachary_Wolf:
I like the idea of precreating some of the religions, but I thought your idea of giving the players the ability to create their own was awesome. How about this? Precreate two of the religions and the leave the third as "a mysterious newcomer". The third religion could be a burgeoning faith, small but powerful and gaining momentum. This way, the players have two 'stereotypical' examples, and if they choose to, they can decide to claim the third religion as their own and give it their own flavor. With two examples for potential religion builders to look at, this means you can trim down the amount of hand-holding neccesary for religion creation. In other words, you just say, "do something similar to the two examples above!" with some extra suggestive notes to inspire the players.
I love the idea of earth being the holy grail. Very cool, nuff said. Let me know if you want to collaborate a bit more closely on your game. I'm tired of working on games alone :)
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