War in the Heavens, early days, help needed
Zachary_Wolf:
No worries Jake. Don't want to cramp anyone's style.
As far as designing the game so your current group can get the hang of it, I can totally relate. I have the same problem when designing my games. I want to design them for someone with as much role-playing intuition as me, but I know that my players would need quite a bit more explanation than I would.
Oh, and sorry for overposting. I wanted to get my ideas down for you, Jake, while I had them in my brain.
Daniel36:
Well, I don't think he minds our posts. After all, they are just there for him to take inspiration from. If he doesn't like it, he doesn't have tp use it. If anything, he has got us both enthusiastic enough already, so he knows he is on the right track.
gtroc:
Quote from: Daniel36 on August 19, 2011, 07:47:30 AM
Well, I don't think he minds our posts. After all, they are just there for him to take inspiration from. If he doesn't like it, he doesn't have tp use it. If anything, he has got us both enthusiastic enough already, so he knows he is on the right track.
I don't mind the posts really. the last batch was a lot, and it took me a minute to think my responses through. I really do appreciate the enthusiasm you have shown. Thank you.
so here is the short list of the setting pieces so far. I want there to be an empire ruled by a god king, who swaps bodies to maintain immortality. I want there to be one run by benevolent AIs. I was thinking that they have no bodies and so need humans to do physical things for them. this could be a specific design of the original creator, to keep the balance of power in check. and I want tehre to be a third major set piece, but culturally I don't have any idea on how that will work.
then there are the minor powers, i have the Luddites with their amazing animal domestication to replace machines. I am thinking they have symbiotic suits that make their soldiers powerful, or something. I also want there to be pirate clans, I am thinking something along the lines of the Nietzscheans from the tv show Andromeda. very survival of the fittest. I would like a few more lesser powers to populate my setting, but I am unsure on what to use.
I have been working on the fluff for a few days now, and I am having difficulty coming up with religions. perhaps I need to develop a system that will allow for religion creation, as apparently I need it as well.
I think I am going to leave the fluff behind for a bit and concentrate on the system for the next couple of days. I have a strong thought on what i am seeking, and i think I can see a way there, but it is going to be tricky.
sorry just kind of running at the mouth there for a bit. that is one of my bad habits, my mind wanders.
Daniel36:
It seems each of your factions have a very different take on pretty much everything.
Will that reflect on character creation? It will take more work, but if it were up to me, I would give players the choice of what faction to play, and from there on out give them specific character options. So if the group wants to follow the god king, they get a choice of characters that are different to what they get if they want to play pirates (Arrr). Does that make sense?
gtroc:
Quote from: Daniel36 on August 20, 2011, 12:58:21 AM
It seems each of your factions have a very different take on pretty much everything.
Will that reflect on character creation? It will take more work, but if it were up to me, I would give players the choice of what faction to play, and from there on out give them specific character options. So if the group wants to follow the god king, they get a choice of characters that are different to what they get if they want to play pirates (Arrr). Does that make sense?
I am planning on doing something along those lines, yeah. I really got into that aspect of HeroQuest, and so I am planning on modeling the cultures a bit like they did it in that game. My focus will be different, I think. And if you have read my most recent post then you know my system(should it ever work, is very different. but I think it is doable, though I agree it is far more work. Also, I still haven't completely given up on the whole, "PCs make their own" concept. though again, at a loss as to how to implement it.
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