War in the Heavens, early days, help needed
gtroc:
Quote from: Callan S. on August 16, 2011, 10:43:34 PM
Quote from: gtroc on August 16, 2011, 09:55:24 PM
As I don't have Riddle of Steel I am not certain how it would work here. but maybe some kind of tier system of beliefs. each religion has things it holds sacred, and you place a number of those precepts(three of them?) in order of importance to you. I will have to work on this idea a bit.
Ahhh, that kind of ends up as something else entirely, as the GM decides what is required of following a belief, since it's in the book and a 'GM thing'. I'd suggest that you can list a religions rules, but the player just invents their own beliefs/goals. In riddle of steel it could range from 'love for my lady' to 'I will become king'.
It really doesn't need to be complicated at all. Players who are interested in playing will catch onto it quickly.
I wasn't implying that it was complicated, just more complicated than what i currently have. which, if you have read through my stuff, is not much at the moment. I like the idea of taking a set of religious tenets and making them hard and fast. Commandments, if you will. though I still think the players beliefs/aspects/whatever should have to do with those commandments. I still would like there to be the option, maybe even the default option, of the players designing the religion. though, to be honest, I am not sure how to do that and make it come out to be something believable. there would have to be parameters, but again I am bit lost there.
Daniel36:
Oh I wasn't implying you use the Crusade as is, just as an inspiration to the direction to take. So what I was thinking was, you could have the religions / houses / factions, and the background story is that they are all, in one way or another (perhaps with different methods) trying to gain lands and therefore followers to their cause, and the players are the crusaders sent out to those distant planets to do just that.
You have the travel aspect, needing to travel from system to system and planet to planet, being able to use their craft to do battle. You have the war aspect in that there are different religions fighting one another. Then after landfall it could turn into a game of diplomacy, where they need to convince the planet's government of their beliefs. Or, if they don't want to listen, again battle.
But take from it what you will. I was just randomly blurting out ideas.
gtroc:
Quote from: Daniel36 on August 17, 2011, 12:27:12 AM
Oh I wasn't implying you use the Crusade as is, just as an inspiration to the direction to take. So what I was thinking was, you could have the religions / houses / factions, and the background story is that they are all, in one way or another (perhaps with different methods) trying to gain lands and therefore followers to their cause, and the players are the crusaders sent out to those distant planets to do just that.
You have the travel aspect, needing to travel from system to system and planet to planet, being able to use their craft to do battle. You have the war aspect in that there are different religions fighting one another. Then after landfall it could turn into a game of diplomacy, where they need to convince the planet's government of their beliefs. Or, if they don't want to listen, again battle.
But take from it what you will. I was just randomly blurting out ideas.
I like the idea of other factions outside of religion. though I think it would have to be different in each stellar state. Nobles houses in one, mega-corporations in another. I will think on this, it will mean i will have to have some kind of mass battle conflict resolution mechanic, or maybe something else. the PCs would be the equivalent of diplomats/spies/special forces, what they do affects what happens, but they can still win or lose dependent on an outside roll. kind of like Burning Empire, but you know without the grind.
Zachary_Wolf:
Sounds like a neat idea gtroc! Questions:
1) Would it be assumed all of the PC's are of the same religion/faction?
2) Would the players be assumed to be cooperating with each other?
3) What is the action scale? Mostly focused on space battles in ships, or individual spec-ops missions on foot and land vehicles?
I admit I like the suggestions Daniel gave. Having the players design their vehicles in different styles (Tank, Scout, Striker, Support) has always been an idea bouncing around in my head and I think it would work well with your setting concept. Also, it may not need to be central, but I do like the idea of providing morally difficult choices for the players. For example, your zealous religious leader orders you to destroy the enemy's water treatment plant to weaken the nearby military outpost, even though it will also affect the city full of innocent civilians a few miles away.
As far as designing a religion, I think that is also a cool idea, but that would imply that each player is creating their own religious affiliation and therefore would be at odds against each other?
Callan's suggestion to reward players for persuing their goals is also very good. How do you feel about this idea?
Each player picks three "Convictions", a Vision, a Commandment, and a Crusade. Your character's Vision is their own personal goal, a piece of imagery that wish to see come true. Their Commandment is their religious goal or code of behavior, something that could possibly be common to more than one player. Their Crusade is their current mission, typically shared between all players and usually given to them by their religious leader.
Example:
Vision - To become Bishop of a small planet or colony.
Commandment - To bring justice to those under the heel of oppression.
Crusade - To travel to the Urdot System and investigate the missing missionaries.
Whenever the player meaningfully persues one of these Convictions, perhaps they could get bonuses to their rolls? Or maybe, they get extra experience or whatever you use for advancement.
Daniel36:
I would not let players all be of different religions. That would just make a mess of things. Players shouldn't be given so much control over setting anyways. It's a false freedom. They get to bend the world to their will, but that's not theirs to do. I guess it's a discussion all on its own, in fact I will go and create a thread for it when I have a little time, but they don't HAVE to decide on every aspect. They can take parts of the religion they like and therefore pursue, much like you have different roles in, well any church really, but the religion itself and its creed should be imposed on them.
It's how they act within the boundaries of their faith, whether they stay true to it or wish to stray outside. It's what they do with the tasks given to them. Within that, they have plenty freedom, but just as we can't control where we are born and what we look like, players shouldn't have full control. Especially if they get to outfit their spacecraft and all that cool stuff, it's not a crime to impose things on them.
But that's just me. There will be a discussion on it shortly! :)
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