Creating Social Situations & Characters
Ron Edwards:
Guys, please hold off on your abstract discussion of player and character. It isn't helpful to the needs of the person who started the thread and in fact, may become a comforting distraction from the extremely concrete issue he is facing.
Best, Ron
Roger:
I don't think this question has come up yet, so I'll ask it: Who, among yourself and your players, have read (or seen) any of the Dresden Files original source material? I may also have followup questions.
Cheers,
Roger
DudesInCapes:
Quote from: Roger on August 24, 2011, 08:27:21 AM
I don't think this question has come up yet, so I'll ask it: Who, among yourself and your players, have read (or seen) any of the Dresden Files original source material? I may also have followup questions.
Cheers,
Roger
Only myself and one of my players have any experience with the source material. I've read it all through and through and he's only on the sixth book. Not to worry, though. We're no longer playing DFRPG and we're looking into new games that they'd be more interested in. I honestly didn't mean to seem like I was complaining, sorry.
wholeridge:
I'd like to challenge the advocates of "talking to the players" to give an example of what such a conversation would look like. I've read thousands of words from the old "narrativist wars" threads (and still have questions about what was meant by all that verbiage), but I doubt if any of the people I play with have ever even considered the question "what everyone wants from roleplaying". What could I say to them that wouldn't make them feel that I was wasting their time with abstract intellectual theories in which they had no interest?
Andrew Norris:
DudesInCapes,
I just wanted to say that I've been in your situation. I'll hold of on offering specific advice, but I can say that I didn't personally "get through" this issue with my players until I backed things up like Ron said and had a discussion about what we all wanted from the game. Best of luck!
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