How do mechanics influence the focus of a system?

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Josh Porter:
Quote from: Kashlaor on August 23, 2011, 02:03:53 PM

      Principle     Device    Training/Manufacture  Technology
A   Biology       Creature      Easy to use              Weapon
2    Chemistry   Substance    Keyed to individual    Transportation
3  Magnetism     Handheld   Mass Producible       Communication
4  Relativity       Building      Wealth of Nations     Manufacturing/Agriculture
5  Light waves   Modification    Rigorous Training    Commodity
6  Statistics     Body Part    Requires trait to use    Academic
7  Psychology   Book/Guide   Needs rare element   Exploration/Navigation
8 Anatomy       Program          Unstable                 Espionage
9 Computers     Formula          self-replicating            Religion
10 Meteorology   Clothing        Made in 0-g             Defense/Protection
J  Quantam        Everday object   Requires sci degree   Security
Q  Thermodynamics    Vehicle      by-product           Medical
K   *draw twice, its both*

Joker means that category is "unkown" or "not understood"


Fuck yes to this.

You have tapped into one of my deepest RPG loves: procedurally-generated anything.  Creating planets in Traveler engendered this love in me.  I will never forget the planet with the toxic atmosphere, ruled by a feudal technocracy who let you breathe their air if you would work for them.

Seriously.  This is the hotness.  I think tools like this are one of the finest ways to create player buy-in, as everyone has to justify the description of the weird combinations.  Sold.

Paul Czege:
Quote from: Josh Porter on August 23, 2011, 05:29:58 PM

Quote from: Kashlaor on August 23, 2011, 02:03:53 PM

      Principle     Device    Training/Manufacture  Technology
A   Biology       Creature      Easy to use              Weapon
2    Chemistry   Substance    Keyed to individual    Transportation
3  Magnetism     Handheld   Mass Producible       Communication
4  Relativity       Building      Wealth of Nations     Manufacturing/Agriculture
5  Light waves   Modification    Rigorous Training    Commodity
6  Statistics     Body Part    Requires trait to use    Academic
7  Psychology   Book/Guide   Needs rare element   Exploration/Navigation
8 Anatomy       Program          Unstable                 Espionage
9 Computers     Formula          self-replicating            Religion
10 Meteorology   Clothing        Made in 0-g             Defense/Protection
J  Quantam        Everday object   Requires sci degree   Security
Q  Thermodynamics    Vehicle      by-product           Medical
K   *draw twice, its both*

Joker means that category is "unkown" or "not understood"


Fuck yes to this.

You have tapped into one of my deepest RPG loves: procedurally-generated anything.  Creating planets in Traveler engendered this love in me.  I will never forget the planet with the toxic atmosphere, ruled by a feudal technocracy who let you breathe their air if you would work for them.

Seriously.  This is the hotness.  I think tools like this are one of the finest ways to create player buy-in, as everyone has to justify the description of the weird combinations.  Sold.


I agree. Jordan, don't create a whole universe behind closed doors and deliver it as a canonical setting in your game text. Create the essential core of the setting and then make elaborating it part of preparing for play with your setting creation tools and methods.

Paul

Rubbermancer:
I've been lurking and browsing this place for a little while, waiting to register.  This made me register.  Kudos!

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