How do mechanics influence the focus of a system?
Josh Porter:
Quote from: Kashlaor on August 23, 2011, 02:03:53 PM
Principle Device Training/Manufacture Technology
A Biology Creature Easy to use Weapon
2 Chemistry Substance Keyed to individual Transportation
3 Magnetism Handheld Mass Producible Communication
4 Relativity Building Wealth of Nations Manufacturing/Agriculture
5 Light waves Modification Rigorous Training Commodity
6 Statistics Body Part Requires trait to use Academic
7 Psychology Book/Guide Needs rare element Exploration/Navigation
8 Anatomy Program Unstable Espionage
9 Computers Formula self-replicating Religion
10 Meteorology Clothing Made in 0-g Defense/Protection
J Quantam Everday object Requires sci degree Security
Q Thermodynamics Vehicle by-product Medical
K *draw twice, its both*
Joker means that category is "unkown" or "not understood"
Fuck yes to this.
You have tapped into one of my deepest RPG loves: procedurally-generated anything. Creating planets in Traveler engendered this love in me. I will never forget the planet with the toxic atmosphere, ruled by a feudal technocracy who let you breathe their air if you would work for them.
Seriously. This is the hotness. I think tools like this are one of the finest ways to create player buy-in, as everyone has to justify the description of the weird combinations. Sold.
Paul Czege:
Quote from: Josh Porter on August 23, 2011, 05:29:58 PM
Quote from: Kashlaor on August 23, 2011, 02:03:53 PM
Principle Device Training/Manufacture Technology
A Biology Creature Easy to use Weapon
2 Chemistry Substance Keyed to individual Transportation
3 Magnetism Handheld Mass Producible Communication
4 Relativity Building Wealth of Nations Manufacturing/Agriculture
5 Light waves Modification Rigorous Training Commodity
6 Statistics Body Part Requires trait to use Academic
7 Psychology Book/Guide Needs rare element Exploration/Navigation
8 Anatomy Program Unstable Espionage
9 Computers Formula self-replicating Religion
10 Meteorology Clothing Made in 0-g Defense/Protection
J Quantam Everday object Requires sci degree Security
Q Thermodynamics Vehicle by-product Medical
K *draw twice, its both*
Joker means that category is "unkown" or "not understood"
Fuck yes to this.
You have tapped into one of my deepest RPG loves: procedurally-generated anything. Creating planets in Traveler engendered this love in me. I will never forget the planet with the toxic atmosphere, ruled by a feudal technocracy who let you breathe their air if you would work for them.
Seriously. This is the hotness. I think tools like this are one of the finest ways to create player buy-in, as everyone has to justify the description of the weird combinations. Sold.
I agree. Jordan, don't create a whole universe behind closed doors and deliver it as a canonical setting in your game text. Create the essential core of the setting and then make elaborating it part of preparing for play with your setting creation tools and methods.
Paul
Rubbermancer:
I've been lurking and browsing this place for a little while, waiting to register. This made me register. Kudos!
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