Orchestra- Cyberpunk Action
Kyles Games:
Yeah, I know that the title's lame as all get out, but it's truthful.
Orchestra's my first released game, and has a handful of things. I'm currently working on the second draft and typesetting, but I figured I'd put out the first draft here to get some more feedback while I work.
Here's a quick summary of the mechanics- usually 2d6+xd6, with the top two dice (by result) being kept and the lower ones getting half of their value (rounding down) added to that total (so rolling five dice, all 4's would give 4+4+2+2+2). Characters determine the dice they get beyond the initial two by choosing Category, Attribute, and Skill specializations, then adding one die for each.
The setting is a little of everything, with post-apocalyptic-esque "Cataclysm Zones" being rampant near the shining cities of the oppressive World League. There are various anti-World League factions, including the reformist Swordsman Foundation. You have, in essence, the Wild West next to shiny cities next to corporate enclaves. Humanity can augment themselves, with cheap therapy and implants ranging from the trivial to the exorbitantly expensive, and though there's no hard science to back it up several scientists claim that psychics exist, though the extent of their abilities is unknown.
As far as changes go, the second draft will redo the setting section, making the Swordsman area less lame (I wrote it as an introductory blurb, and I wanted the factions to seem neutral to the player). The scene section's been revamped, switching over to High Energy and Low Energy scenes instead of using "combat", "social", and "search" scenes. Typesetting is being done, though I may release the second draft without it.
The game itself is being released under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License, so feel free to redistribute or modify it.
You can find the pdf here: http://kylesgamestabletop.yolasite.com/resources/OrchestraFirstDraft.pdf
Visit my site here (info for other [still in development] games or Orchestra): http://kylesgamessite.co.cc
Visit the 1km1kt main discussion thread here: http://www.1km1kt.net/forum/viewtopic.php?f=14&t=3753
Visit the 1km1kt draft review thread here: http://www.1km1kt.net/forum/viewtopic.php?f=14&t=3762
Kyles Games:
Here's some (early) ideas for co-operative maneuvers (and "masteries") if you guys want them:
Quote
Maneuvers are things that allow a character to be very effective for a short while, but burn through Stamina at a rapid rate, meaning that while they help a character succeed, they also can cripple them in the long run.
Masteries are passive effects. They do not burn stamina and they are always active, but they tend to be subtle or highly specialized.
Players are allowed to pick from three Maneuvers and Masteries, though this current selection is just a fragment of what will be available in a more polished version of Orchestra.
Maneuvers:
"The Beauty and the Beast": This maneuver requires two people, each of whom must have it for it to be used. One character is "the Beauty", who distracts the target, and the other is "the Beast", who takes advantage of a distracted target to deal more damage. "The Beauty" makes any social roll (except intimidation or negotiation), and the target loses a quarter of their result from their Evasion Rating or next defensive roll (which can go down to 2) or from thresholds for resisting interrogation. "The Beast" may then intimidate the opponent or negotiate with them on a better position, or attack them while they're vulnerable. There is no stamina cost to initiate "The Beauty and the Beast", though a failed attack from "the Beast" loses stamina as normal.
"Two of You!": This maneuver allows a pair of characters to surprise foes. When two characters who have this maneuver attempt to use it together, only one needs to make Athletics rolls for stealth or maneuvers. Should the characters be spotted, only the one who was rolling Athletics is spotted, and the other can continue sneaking onward, or attack from the shadows with the advantage of surprise (a free combat turn). Activating "Two of You!" requires 3 stamina, and it does not negate stamina loss by botched athletics rolls.
Masteries:
"Hitman": You automatically counter-attack when discovered before guards can make a sound. This is primarily useful if you have a silent weapon (like a Stunner or knives). You get the advantage of surprise (a free combat turn) whenever you are discovered, and if you incapacitate the guard with anything but a firearm (Stunner Guns are silent, so they can be used) you may continue using Athletics to sneak. Hitman does not reduce stamina loss from failing athletics rolls.
"Tough as Nails": You get two free points of Health and Stamina, not to exceed the limit of 24. Otherwise, there's no strings attached.
"Can't Keep Me Down!": Once per High-Energy Scene you can attempt a Red action even if you have no stamina (which is normally impossible), or ignore the stamina loss from one skill failure (but not weapon hits).
"Tank": Tanks treat one point of Conversion damage on their armor as being totally blocked.
Kyles Games:
Ok, sorry to be the only one posting, but there have been some updates, including, but not limited to, a "Character Spreadsheet" that lets you calculate everything for your character (except Masteries and Maneuvers, which are still too formative to get a spot yet) right off the bat. This helps with the skill system, which will be explained in more detail via a helpful table when I get typesetting set up.
http://orchestragame.wikidot.com/start
http://orchestragame.wikidot.com/local--files/orchestra-core/Orchestra1.2.pdf
http://orchestragame.wikidot.com/local--files/orchestra-core/OrchestraCharacterSpreadsheet.ods
http://orchestragame.wikidot.com/local--files/orchestra-core/OrchestraCharacterSpreadsheet.xls
Kyles Games:
Ok, here's a link to a propaganda poster I'm working on. It's not done yet (needs more busy stuff and filling up of some of the space), but it sorta shows the art style I'll be going for.
Kyles Games:
Ah crap, forgot to add that the text isn't final, nor really anything. Blaurgh.
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