[Flawed] Can I write comprehensible rules?

<< < (3/3)

Josh Porter:
You have 1 Trivial, 2 Troubling, and 3 Terrible consequences.  That's six.  In addition, there are two terminal consequences: Madness and Death.  That makes eight.

Every time you leave a conflict you take a consequence.  If you are the winner, you take one that's one level lower.  But if you already have a consequence slot filled, it rolls up to the next highest.

In other words, you have somewhere between 4 and 8 conflicts before your character gets to die, (4 if you raise all the way and lose every time, 8 if you win every time), with very few exceptions.  And since character death is a chance to do something really cool, that's not a bad thing.  It also keeps the game fairly short (2-3 hours)

Navigation

[0] Message Index

[*] Previous page