[Sorcerer] One Sheet: The Russian Winter
Jaakko Koivula:
Yey, slept a bit and have a proper keyboard now.
I really love the sort of dualism and respect in all of Dostojevski's work. Even when people are being treated horribly, they are horrible themselves or if they just are poor or rich, everyone is still somehow absolutely human. Even the most heinous bastards are still precious, no matter how low they seem to sink. I don't think that anyone ever completely loses their humanity in any Dostojevski's work. Even the clinically insane characters are still occasionally capable of love and mercy and the writer never forgets this either. All characters are always treated as inherently valuable human beings and with the respect that demands. That's a pretty tall order for the players and the GM as authors, if nothing else :>
If you were planning on re-working your humanity, how about...
Humanity as respect.
Humanity is the capacity to believe that there is something good and absolutely worthy in everyone of us. Even when people say or do nasty and horrible things or the world heaps iniquities on you, you still respect yourself and everyone else as a human being. Examples:
*Gain humanity: believing in someone, going out of your way to help people just because. "Even murderer's can atone, give him another chance!"
*Lose humanity: refusing to help someone because of their evil deeds, treating people like objects. "He is a murderer, sure we can sacrifice him for the greater good."
*Humanity 0 would be total nihilism. Anything and everything goes, everything is permitted: suicide, murder or genocide.
Horrible GM could call for humanity rolls on every "Oh, If I only could erase myself from this world, so you would never have had to feel the sorrows my wickedness has caused you over these endless years, my dove. Nothing can absolve me from these sins." -styled speeches that go with the genre.
"A-ha, let's see if you really meant it!" ;)
Ron Edwards:
Quote
The very first time I realized that Sorcerer's reward mechanism was pretty much: 50% of the time good things go unrewarded and 50% of the time bad things go unpunished, I immediately thought of Notes.
That qualifies for the Top Five most rewarding feedback I've ever received concerning my work in role-playing. Maybe even first place.
Thanks James!
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