HGMO & GxB
Jake Richmond:
Joel, I'll add that both games are about romance/love/relationships, which is a pretty universally acceptable theme. If we're talking about accessibility, theme keeps people away from some games just a s much as complexity, format and body odor. My experience is that people don't have the same objections to G x B that they do to my other games ("sounds violent", "sounds perverted", "sounds railroaded", "I can't dance").
Jake Richmond:
Of possible interest: My long story about designing "Yaoi Explosion", G x B and B x B and why traditional design sucks.
http://atarashigames.wordpress.com/2011/09/22/b-x-b-boy-x-boy-yaoi-explosion-and-why-traditional-game-design-kind-of-sucks/
JasperN.:
Hi -
a) Thanks for pointing out HGMO to me!
b) Thanks for reminding me that some of the slight dissatisfaction over rpgs in general and scheduling issues in my regular group are, in fact, directly related to the kind of games I play and that rules do matter here, too. Yes, people do get older and to take on more responsibilities (and just get less enthusiastic about getting their asses in gear in general, it seems) - but apart from personal or intra-group issues, rpgs with lots of prep time, lots of rules, lots of character creation, i.e. "story sometime later, maybe just between sessions, actually" - games tend to make that situation even more complicated. Doesn´t seem like such a great insight, but I somehow forgot about that til I read this.
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