Different Resolution Mechanics

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Drachasor:
I've been thinking a lot about resolution mechanics lately.  Has anyone ever gone through and done an examination of the pros and cons of different mechanics?

By this I mean comparing say d20+Mods; Skill+Whatever dXs where each dice needs to hit a threshold (with a possibly movable threshold); Fudge Dice; etc.

I thought there might be something out there I could take a look at.  Otherwise I'll do the math on my own.

Thriff:
Drach,

First: you'll need to post a link to an external source that shows what you're working on or else this thread'll be shut down. Thems the rules.

Sorry but I haven't done a comprehensive analysis of every resolution mechanics invented (or stumbled across by me). I suspect there are others here that would have a better idea of the pros and cons of each but you've posed a very difficult question.

Mostly beause I think, in its current form, that your question is unanswerable. Pros and cons are very subjective terms and for me (/anyone here) to help you you'll have to provide more information on what you want. (Thus the aforementioned rules).

GNS would be one good place to start.

Until then...

T



Drachasor:
Quote from: Thriff on September 15, 2011, 07:48:24 PM

Mostly beause I think, in its current form, that your question is unanswerable. Pros and cons are very subjective terms and for me (/anyone here) to help you you'll have to provide more information on what you want. (Thus the aforementioned rules).


I have to disagree with that.  The probabilistic spread certainly is something quite objective.  How significant various forms of modifiers are to that spread and their effect on chance is also an objective thing to discuss.

I think GNS becomes relevant when you talk about what conflicts there are to resolve and what/how modifiers work into a resolution.  For what it is worth, I was thinking of a gamist game.  That said, how does that matter if we are just discussing in what form you role dice (or whatever) to work towards resolving an unspecified conflict?

Is it really true one can't have an purely theoretical discussion on resolution mechanics on this forum?  That seems rather odd (and I grant you could interpret the forum guidelines in that manner).  I guess if that really ends up being the case, I'll go somewhere else.

Thriff:
Drach,

Rules: link to external work.

Quote from: Drachasor on September 15, 2011, 08:48:15 PM

The probabilistic spread certainly is something quite objective. How significant various forms of modifiers are to that spread and their effect on chance is also an objective thing to discuss.


:). Probabalistic spreads (exclusively) are not, by my definition, resolution mechanics--however, they are certainly objective and definitely welcome to be discussed here.

Here is an example of someone playing with such spreads with an online aid: http://anydice.com/program/9af. Click on "graph", beyond that I don't know how to operate the interface, but I hope the link helps. It won't tell you "pros and cons" of various dice combinations, but it will give you a probability spread ;).

T

Drachasor:
Quote from: Thriff on September 16, 2011, 03:11:50 AM

Drach,

Rules: link to external work.


Yeah, as far as I can tell that's not an actual rule.

Quote from: Thriff on September 16, 2011, 03:11:50 AM

Quote from: Drachasor on September 15, 2011, 08:48:15 PM

The probabilistic spread certainly is something quite objective. How significant various forms of modifiers are to that spread and their effect on chance is also an objective thing to discuss.


:). Probabalistic spreads (exclusively) are not, by my definition, resolution mechanics--however, they are certainly objective and definitely welcome to be discussed here.

Using dice in some manner  with some sort of modifier (fixed numbers or modifying dice rolled) and comparing them against a fixed number or opposed roll to resolve things are a type of resolution mechanic.  In fact, it is the most common sort of resolution mechanic.  Discussing how probabilistic spreads relates to that is certainly relevant and seems to fall under the rough heading of resolution mechanics.

I'm a bit confused on how "welcome" you seem to think this is given that you also seem to think this thread will be deleted.

Quote from: Thriff on September 16, 2011, 03:11:50 AM

Here is an example of someone playing with such spreads with an online aid: http://anydice.com/program/9af. Click on "graph", beyond that I don't know how to operate the interface, but I hope the link helps. It won't tell you "pros and cons" of various dice combinations, but it will give you a probability spread ;).


Well, that might work.  Thanks.

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