Stuck regarding my resolution mechanic
MasterGeek:
Hmmm, also a good point. I didn't think about the metagame humor of rolling a natural 20 being the worst of the worst...
Well, I'm certainly glad I posted here.
There are certainly a lot of variables if I went both routes. But I already had some general ideas in mind for the higher is better route. Once the thoughts of lower is better came up, some ideas that could work for that system popped into my head.
I'm not talking about uber playtesting here. Just running some sample encounters using each system as it exists in my head, polling my players, and then just discarding the other option (or filing it away for later use, which would be more likely).
Eero Tuovinen:
Yeah, it's definitely possible to playtest this sort of thing. Playtesting is not about empirical science where you prove things to the satisfaction of sceptics, it's about seeing for yourself what works. Once you sit down to play you'll spot problems and strengths that were merely speculative or entirely unknown in the armchair. Obviously enough most of the overall success of play is not going to hinge on your dice mechanics, but that's why we have a trained observer at the table, so he can ignore whether people are having fun and focus on what the system is doing or not doing.
lumpley:
Most important: make sure that failing really truly is as entertaining as succeeding! Nail that, and the dice will more or less take care of themselves.
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