Session Ambience
Cedric:
Impressive...
So, Rubbermancer, how do you plan to proceed once everyone will notice this thread and just ask you for stuff?
If I may, here one request (if you are still taking requests - just know that that'd be a soundtrack I'd love use. And I have several things in mind but let's start with one).
Actually, I've tried to crawl the web for ambiant sounds corresponding to the universe of Föld, with mixed success. Because besides playing it during sessions, it is also quite inspiring during the writing sessions !
So, the request: "Walk the icy earth".
Context is a world where the sun rises every 3 months and then stays for another 3 months before setting down. There is ice as far as you can see, the blizzard is never far away and the soil itself is quite unstable. You also know, but quite can't see, that demons are lurking around - imposing masses looking like big, degenerated dogs on steroďds... To make it short, it sucks going outside :)
In terms of 'requirements', it could go along those lines:
- icy wind / storm / blizzard (from none to little to big)
- ice crackles (soil melting, breaking, small avalanches)
- growling noises from the demon packs, ranging from far away to very near
- and (important): a sound that can loop-over, so that I can play it for hours if necessary ;)
Keywords: hostility, helplessness, coldness
Feeling inspired?
Cédric
Rubbermancer:
Haha, I plan to proceed by saying *pause*, right now, because I have enough to run with for the time being. Cedric, and Thriff, your soundscapes are on the list. Further jobs will have to wait. Which job gets done first will be a matter of in-the-moment inspiration, not a result of preference or favouritism, just so everybody knows. That said, in the future, I will try to tackle this on a first-come, first-served basis.
...And I will post again with finished products and "un-pauses".
Cedric:
My, thank you !
Rubbermancer:
OK Cedric, it's all done. I spent a lot of time layering field recordings of wind, filtering them to get that snow-dampened, dark and quiet sound. For the monster sounds, I recorded from discovery channel and from old horror films, and twisted the sounds a bit (or a lot). Let me know if sounds are too loud or too quiet, or not frequent enough, or too often. http://www.sendspace.com/file/hyyeq2
-Joe
Cedric:
Joe, you're a machine ! ;)
I'm loving it. And it's so great to think: 'this is really Föld, not some sounds from some other place' !
Several remarks came to my mind as I was listening, but latter parts of the sound were answering my initial expectations; in the end, everything is pretty much packed and comprehensive.
So thanks for that !
Namely, the first growl made me jump at 3'17 and I loved also when the wind became really strong around 9'20...
I also liked how there are some little sounds I could not quite succeed in identifying (15'53), bringing a touch of mystery to the otherwise uniform impression.
I also love the impression of vastness I got while listening, really nice. Oh, and the stereo effects.
So now, and since you asked for it, here are some minor nitpicking, but rest reassured that this theme ROCKS - or 'ice-cube rocks', if I may ;)
- I feel that some of the growls (especially around 5'30 and 12'30) are a bit too loud, they feel like the creature is just right next to me where I would prefer to get it 'close, but no idea how close'. Just getting these a bit less loud should do it ;)
- Additional indication (sorry I failed at that one) : the beasts don't quite like it when it's really windy. They will rather try to reach a shelter. Still it can happen that they get trapped in the blizzard and stumble upon the travellers, but it is the exception. So based on that, maybe (re)move some of the growls from the last part of the soundtrack, like at 11'50 ?
- Last, I would fancy hearing sometimes, during the calmer parts, the sounds of walking or running demons (they usually travel as packs, just like wolves actually)
But again these are nitpicks. I don't know how to thank you for this work...
Cédric
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