Session Ambience
Thriff:
Rubbs,
Unfortunately I know just as much about "melodic undertones" as I know about "soundscape".
And I trust that you can infer exactly how much I know about either. :P
Do as you wish. It's a free (barring the heaps of designer adoration you've been payed with) service that you've offered, so do whatever is easiest/coolest for you.
A more helpful response is likely:
"I would like to use the audio piece to aid players in imagining the setting established in the prompt."
Thanks,
T
Rubbermancer:
"Melodic undertones" implies a musical element. A soundscape is just the sound of a place or theme, real or imagined. For now, I've just made the latter. It's not too long, but long enough that you should just be able to put it on repeat in the background for the session without it getting monotonous or intrusive. http://www.sendspace.com/file/pz6ihh
Thriff:
Rubbs,
Thanks for the piece! I really appreciate that you took the time to create it.
Also, (should've mentioned it before) this probably isn't the most appropriate forum for this thread. I'm not sure where it'd go... but perhaps ask Ron so as not to arouse anyone's displeasure?
I see what you mean about "melodic undertones" vs. "soundscape". The soundscape you made fits well with the watery environment that I was imagining and the apparent wooden creaking and metallic whining does wonders.
If you are interested in investing your time and energy, I would muchly appreciate a melodic undertones version.
Here are some suggestions if you choose to create another version.
1.) Use the same prompt (and first piece, if it's easier). Further details: The flottila is an ever-moving gargantuan amalgamation of individual ships bound together by chains and rope.
2.) The bubbles are nice, but they suggest "underwater" more than "aboard a ship being splashed by waves" to me. Could you decrease bubbles and have more waves crashing against stuff sounds?
3.) Could you have some thunking of wood-on-wood as the multiple ships (bound by rope and metallic chains) bash their hulls together?
4.) More wind gust sounds? Perhaps cloth whipping in the wind?
5.) The squeaking sounds remind me of rusty hinges more than rattling chains, could you replace the former with the latter?
6.) I like the bird sounds, adding more wildlife sounds would be cool (even if the sound is foreign to our ears, it could be an aquatic or aerial beast in this world)
7.) Could you add melodic undertones that suggest a dynamic and surreal atmosphere? Dynamic in the sense that there's motion and action going on (wind, waves, creatures) and surreal, perhaps a particular instrument... ? (I'm not sure which instrument is used to evoke surreality.)
Thanks friend!
T
Rubbermancer:
Quote
Also, (should've mentioned it before) this probably isn't the most appropriate forum for this thread. I'm not sure where it'd go... but perhaps ask Ron so as not to arouse anyone's displeasure?
Yes, it was a toss-up between Actual Play and Game Development, but I put it here, because I'm much more interested in designing sound tools for people's homebrews than I am in designing generic GM tools. I don't think this is off-topic, and I'm assuming one of the mods would have contacted me by now if this were an issue.
And I gotta say, thank you for bringing specific issues to the table, instead of accepting my work as it stands. Too many people are scared to criticize, and simply choose to be content with 90% of what they originally wanted. I will get to work on a new version when I find the time. I enjoy this challenge!
Thriff:
No sir, thank you!
T
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