The Broken Realms - Necromancy, Steampunk, and Psychotic Gods
Rubbermancer:
Why, it's Czege himself! Thanks for giving it an eyeballing! I haven't quoted you directly in any part of the text. Thriff mentioned early on that parts of it seem to ring with your philosophy about some things. Or something. So it's cool to meet you. Got any writeups or theory rants or anything? I'm sure I'd find them useful.
Quote
if the mechanics have a player both create and resolve the adversity facing his/her character, it's boring. It isn't about the failure or success in the resolution. It's about gameplay lacking creative tension.
I can definitely see the truth in that. Hopefully BR will provide the framework for players and GM all slinging a lot of shit at each other's characters, hehe. Matter of fact, I might refer to the players, GM included, as Shit-Slinging Apes in the rules. Joking. Maybe.
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