Started by David Berg, October 15, 2011, 10:13:43 PM
Quote from: Ron Edwards on October 26, 2011, 11:16:13 PMneither GMs nor players do "everything," "nothing," or "anything." The various group-distributed means of enjoying and contributing to the enactment and enrichment of the delivered story are wide open for development.
QuoteIf telling people, "Look - this is the outcome we're heading towards, just play it out and have fun" works so well, why bother letting the rules creep back in?
Quote(...) just as story-now had to break away from the quest for system to "better model reality" and instead discover "how to preserve protagonism and agency", I think story-before will have to figure out "how to communicate scope and constraint".
QuoteThe issue is twofold: getting the group on the same aesthetic page (important in any RPG, but especially so here, I think) and also communicating what sorts of reflections will play best. I suspect some modeling would be a good call here. Picture this: the GM plays out an intro scene by him/herself.