Lefrin the RPG

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BadgerTemplar:
Hey all you forge'y people.
I haven't implemented it yet, but I would like to make survival in the wilds a larger portion
of Lefrin, ie. a party must find shelter, have adequate food and water, and avoid hazards/ dangerous
creatures while traveling. Failing to avoid hazards and creatures has a pretty obvious penalty, but
what are some balanced ways to reward players for having shelter and supplies (or punish them for
not doing so)? You don't want to make travel unbearably complicated and sloggy after all.

BT

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