Traits for an RPG where players play 'actors'?

<< < (2/2)

SeeThirty:
Well, there will be situations (both long-standing and current) that can come into play during a scene in the game, which can affect the character's abilities or performance. I like this idea, too.

I'll probably be posting some rules up for a playtest soon.

SoupViking:
While you may be taking your game in a vastly different direction, I would point to the original Hong Kong Action Theater as an example of a game that did this very thing. You may gain some inspiration from it. Good luck.

SoupViking

jalinde:
Depending on how specific you wish to get with it, acting styles and specific training in certain skills (stage combat, vocal training, singing coach) would have an impact as well. If you worked with/are someone with an interest in the field, you could end up with something akin to a fencing school in other games in which a character's background prepares them better for some scenes than others.

Some traits worth exploring might also be renown and awards won, as an actor with a big name or who just won an award will get offered bigger roles but will also be judged more harshly.

This game could end up in an interesting place: just as many games are judged for their gunplay or investigative procedure not being "the way it is in real life", this might be the first time a theatre guy like myself would be examining a game for how it handles dramatic/professional situations. I'm interested in what you put together.

Is the game more about the lives of the performers or are the sessions the actual shooting of their programs/features?

Navigation

[0] Message Index

[*] Previous page