Started by Frank Tarcikowski, October 29, 2011, 08:44:14 AM
Quote1) "Local" characters who have the inherent conflicts of their region built into them,
Quote2) Transformation of Setting instead of transformation of Character.
Quotethe latter really worked out much better end ended up escalating all by themselves until several characters made really huge decisions (some backed up by buying off Keys) and also transforming the balance of power in that spot, though I'd say that was Situation and not Setting.
Quote... one of the German posters was surprised that Railroading and Illusionism should be such a big topic in American discourse. Apart from Dragonlance, he had thought this was more of a German thing due to the dominance of Das Schwarze Auge and the crowd of pretentious "Besserspieler"
QuoteI might even go as far as to say that Railroading and the Impossible Thing have been the main antagonist for you, personally, throughout your work as an RPG publisher. Would you agree?
Quote... These games are certainly centered around a "Story Before" kind of GM-prep and set-up, but in my experience many groups like to add some personal issues and conflicts for their characters into the mix which are cooking "on the side" and working more along the lines of the character-centered "Story Now" approach as described in your article, and tend to outlast the typical "monster of the week" main plot. So how'd you describe that mode of play? Primarily Story Before with a little supportive Story-Now-ish fun? Or real Hybrid?
QuoteYou make an interesting point about Shadowrun, in particular because it remains one of the most popular RPGs in Germany, along with Vampire and of course DSA. There's a reason 4th edition DSA was turned into a point-buy system (and an awful one at that) as Fantasy Productions was behind both DSA and the German Shadowrun at the time. Personally I have only very limited experience with Shadowrun and Shadowrun players at the actual gaming table (the little I have is disastrous), so I'd love to hear some of your thoughts about it.
Quote(Also, I do think that your setting-driven Story Now recipe could do wonders combined with the Shadowrun setting, and maybe some decent rules-set.)
QuoteI want to step back and verify, first, that we are talking only about Story Before, setting-centric play, specifically the second part. Because your later phrase "monster of the week" is not compatible with that model, at least not if the monster and its associated set-piece arrangement are the central material. If that phrase was thrown in for spice, then I can address your question, but if it really represents the take-home, what-we-did, "the story" material, then all I can say is that your question doesn't apply to any of my points in the essay.