[Dead of Night] Salford's Lot

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Christoph Boeckle:
Hello there

Thanks for your input and sorry for the long delay before answering, I was hoping to at least read the game before answering, but that just hasn't been the case.

I'm okay with distinguishing the relationship map technique as described in The Sorcerer's Soul with Andrew's concept and calling it story map from now on, I was just reusing the terminology of the older DoN threads so as to get to my question as quickly as possible.

Ron, it's not clear to me if you've raised a new point, or if not, how it is related to mine.
You seem to be saying that DoN can benefit from all the possible degrees at which characters are tied to the starting situation (including degree zero).I was wondering when it was interesting to have links between the player characters and NPCs (PC-PC, PC-NPC and NPC-NPC) and how that relates to playing the monster.Having ties to the starting situation can be represented by ties to local NPCs (a very practical and effective form of tie), so that your notion of being tied to the starting situation and my notion of there being links between characters overlap somewhat. But it could be the case that even the NPCs in the map are not tied to the situation (a PCs little sister for example, both being strangers to the place where the action takes place).

I guess, Andrew, that I'm saying that I'm not sure I would feel when the story needs one way of prepping rather than another, but then again I haven't even played once yet. I think best thing would be for me to just try to run the game, I'm confident it'll turn out well whatever way I chose to use a story map!

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