Started by Ron Edwards, November 03, 2011, 11:15:37 AM
Quote from: Ron Edwards on November 29, 2011, 11:32:06 AMRoger, I hope you can see that the structural features of My Life with Master, for instance, are very significant techniques subsets but not definitive features for a given Creative Agenda. As I see it, a lot of design over the past five years has committed the error of imposing such structure (often imitative) and missing the point.
Quote from: Ron Edwards on November 18, 2011, 02:51:16 PMWhen someone is trying to organize and carry out play that isn't Narrativist, and he or she does impose a climactic story arc (to be experienced as the story) upon play for any number of reasons, then anyone with Narrativist leanings who's involved is going to be either a disaster or at best be left feeling short-changed. All perceived compromises ("set it up with me beforehand") fail.
Quote from: Ron Edwards on December 01, 2011, 12:50:06 PMAny fictional material composed of a conflict, rising action, climax, and resolution is a story. (Insightful/stupid, uplifting/depressing, short/long, simple/complicated, whatever)
Quote from: Erik Weissengruber on December 02, 2011, 03:44:22 PM* Who out there has come across Participation-friendly techniques where they didn't find them?
Quote from: Erik Weissengruber on December 02, 2011, 03:44:22 PM* Who set out to do some Story Now, but because of some the techniques and reward mechanisms at work in a particular game, you ended up dreaming away. And liking it?