Eidolon: the Dreamscape Opera
Morningstar:
I did some groundwork on this a while ago in this forum.
Here's the front cover for the game, brought to you by the same artist that did Nobilis.
Eidolon cover
edited to turn image into link - RE
Morningstar:
Slightly updated front cover,
revised cover
Inner jacket cover
inner cover
Title Cover
title page
edited to turn images into links - RE
Ron Edwards:
Hi there,
I'm glad you've brought the game to the point of setting up the cover, and I appreciate your enthusiasm, but this isn't a place for announcements. It's important that when you start a thread, you provide a topic for discussion.
I've also edited your posts to turn the images into links, which is sort of an annoying, keystroke-heavy job. It would have been a lot more convenient merely to send the thread to the Inactive File and inform you by a private message.
Please start a discussion about the game and its development, including a link to external materials we can use as reference. The site's here to support you in doing that.
Best, Ron
Morningstar:
Thanks for the heads up. I wasn't intending to use this as an announcement mechanism. I probably should have been clear in revealing that this is open to feedback.
For reference, I'm not a representative of a company. I'm a sole author who has been commissioning artists to do design work, and now illustrations. I'll be posting snippets of content up, and I would be interested in getting feedback on that.
Some specs: the current word count is 157K. We are talking about 230 pages without illustrations. Of this word count, all of it is setting material, and none is rules. The rules themselves will take probably no more than 10K words. I don't have shopping lists of tech devices and 'spells', but I do have the theories behind those systems explained to allow individuals to creatively determine what might work. This is my fourth year writing this project. It's taken a lot of research and revisions.
I'm looking at developing a narrative based engine and removing dice/cards etc as the principle mechanic of resolution. I'm looking into some of the ideas from the Fate system, such as the aspects of Houses of the Blooded, I am also looking at other narrative mechanisms. However, I'm writing the setting first, mechanisms second.
My philosophy behind writing this game is to straight up come with a rich, lavish world that will allow for deep immersion. It will be pitched around the dramas of international diplomacy, kingdom management, and the politics of court. In fact I don't have a chapter on weapons, but I do have whole chapters dedicated to costume, vehicles and transport, and communications.
The setting will be an alternate earth where story is as real a principle as physics, creating a gaslamp fantasy somewhere along the lines of League of Extraordinary Gentlemen (which I will acknowledge as an influence), set in the equivalent Edwardian Era. It also has the history of the 20th Century mapped out as a future projection/prophecy.
Additionally, I am not treating this as a commercial venture. I am treating it as an artistic project. Part of what I had thought about doing with releasing this game, was rather than publishing it straight away, I will get it to a point of 'basic' completion, and then open it as a beta document to allow community contribution. To allow an opportunity for fans (the many theoretical ones in my head) to have an influence over its shape and nature.
Morningstar:
Please click on this link to see an excerpt document giving some of the setting highlights. It's not enough to give away all my secrets, but it does give you the general shape and feel of it.
http://bit.ly/Eidolon-Excerpt
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