Lamentations of the Flame Princess: my job as GM

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lumpley:
Quote from: Georgios Panagiotidis on November 09, 2011, 03:18:02 PM

Given your comments how the dice control the pacing in your game, does that make things refreshingly unpredictable or frustratingly uneven? I've played and run fantasy-style games which were vaguely comparable to what you're describing here, and I've had both experiences. Our Warhammer games were unpredictable in the most entertaining and exciting sense of the word, but our few stabs at D&D just made the whole experience very draining.

What do you think makes the dice-based pacing work for you?

Georgios, I've been thinking and thinking about this. So far it's fun for me, but I can see that some of my players find it frustrating, or will soon. Fights are over quickly, so if you miss two attack rolls in a row - which is very possible! - you can feel like the dice are keeping you from playing. Whether the dice will prove exciting or grinding in the long run, I don't know yet.

I've been a little bit indulgent of the whiffs. I bet it would improve the game for me to make even missed attack rolls (for instance) consequential. Maybe I'll try to do that in our next session.

-Vincent

Callan S.:
Vincent, one mans suck is another mans treasure. Or atleast another mans tolerable. If a character is fine with whatevers first presented and the GM does not dial up the appaling and horrible with the intent to make the character hate it/think it sucks and stop doing it (which is obviously paired directly with it sucking), I'd pay there is no force.

I think a world where growing cabbages IS sucky, no matter what, no matter who, is as much RBS (Romantic BullShit) as the one where it IS, no matter what, no matter who, hearty and forfilling. If the text prompt you to pitch for a particular RBS and everyones on board that the psychology of a character is to match the psychology of the setting (because this is setting with its own psycology, not just 'a setting'), I'd pay there is no force there as well.

lumpley:
If Eppy had had Brom say "wolverine baiting is the best! I've found my life's vocation!" then that would have been fine with me too, yes. So we're agreed that there is no force.

-Vincent

Teataine:
Vincent, I don't remember how much of this is present in LotFP, but I believe it to be very present in (classic) D&D. Do you agree with this evaluation, based on your experience so far:

Between the seed content like the positioning of the characters (frex: you're a fighter, you're a magic user), implied setting (frex: implied economy via price lists and pay for hirelings, henchmen and other services), the artwork (which in classic D&D almost always depicts adventurers stealing treasure from monsters) and the reward mechanics (xp for treasure and sometimes monster killing) and reward cycles (leveling until you get a castle or wizard tower) and the mechanical focus (combat resolution mechanics and a very specific skill list (if any)) I find there is a pretty strong systemic funnel for focusing play.

So, Eppy (or any one of your players) could say "wolverine baiting is the best", yeah totally. There is no force at work. But will he? I think there's an overwhelming chance he won't, ever, baked right into how the game is designed.

I personally find D&D's "you're an adventurer" just as definitive as Dogs' "you're a dog", even if perhaps not as explicit or in rare occasions contradicted in the text (it is a pre-theory piece after all).

(I think that if the game ever floundered on this premise it was in the late AD&D and early 3rd edition period which is a subject for a different thread.)

lumpley:
Gregor, yeah.

I can see circumstances where Eppy and Rob might decide to have Brom and Leike bait wolverines for a living for a little while. Round about level 3, let's say, where it's still fun but relatively safe, if for some reason they decide they need a quantity of colony scrip. (Brom and Leike would make an excellent team for wolverine baiting.)

But that'd be in service to their larger, longer-term ambitions, whatever those turn out to be. I don't predict that their long-term ambitions will include becoming expert, veteran wolverine baiters. I might be wrong, but I don't predict so!

-Vincent

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