[Pitfighter] SBP: is there anything better to roll for than success?
Anders Gabrielsson:
I was basing my points off of this:
Quote from: David Berg on December 10, 2011, 01:53:12 PM
And if honor does help determine success/failure, well, the players will learn that pretty damn quick regardless of whether it's tracked by mechanics or just by the GM, right? "Our honorable foes keep beating us when they act with honor, and our dishonorable foes keep beating us when they act with dishonor; maybe we'd better pick one and act accordingly!"
If we've eliminated that I missed it.
David Berg:
I think we all agree on what purposes mechanics can serve. Callan, I'm with you, anything that's just instruction tends to wind up being played as if it were optional.
I hope it's clear that I haven't been proposing "no mechanics!" for any sort of fictional determinations other than simple "does my action succeed or not?"
Samurai honor? Perfect for #2 Fictional Positioning, or #5 Character Development.
The one tricky case is when you might wish to highlight how something in the fiction influences success/failure. If we can agree that that's what needs discussing here, I'm prepared to address it. So, are we agreed?
Separately, I think it's about time to start another thread to discuss Gareth's excellent suggestion of systematizing the GM's higher-level role in SBP resolution.
David Berg:
Anders, I stand by that point you quoted, but I think we're now shifting from examining "what input do the players receive?" (honor impacts success!) and "how is that input delivered" (by the GM!) to "how is that input generated?"
Anders Gabrielsson:
Fine with me.
Have we settled (or at least finished discussing) how overt the GM is supposed to be about what things the players can influence and not? I.e., will they know beforehand (on a game, session, scene or action basis) what they can and cannot succeed at?
David Berg:
The system for determining succeed/fail must be known beforehand. I do not think the outcomes it produces need to be predictable, though. Apparent randomness in the form of dice, hidden information, the GM's judgment, etc. are all fine with me.
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