Started by David Berg, November 09, 2011, 01:31:36 AM
Quote from: David Berg on November 10, 2011, 12:12:42 AMHow often the GM does this is less of a concern for me right now.
Quote1) Coloring action attempts and outcomes. The GM determines what happens, but the mechanics determine what it looks like.
Quote2) Resolving fictional positioning (possibly including effectiveness/resource), which feeds into subsequent situation. (...)
Quote3) Adding context. Adding flashbacks, cutaways, or other fictional content that adds context to the characters' actions and the GM's outcome.
Quote4) Manipulating the medium. Are the facts of the fiction described as if in a movie, or as if read from an ancient scroll? Do we speak loudly or quietly, all at once or in turns? Do we invoke key phrases or other rituals?
Quote5) Developing character. Beyond what the actions and cutaways show us, is there anything else the audience ought to see or know now about your guy?