[The Fog of War] My war game
Måns:
andrei,
think of it like this. When you, as player via your character comes to the point where you state you hope (i.e "If I get out of here alive I'll:......"), you wish that to happen, both as player and character. Its the hope of your charcter to survive the war and fulfill something. In play, you as a player, can sacrifice your characters hope. You have to make a choice. If you use up all your characters hope she will not fulfill it. If she gets back home in one piece something else will happen, and the GM tells you what and how. Its not in game causality but It works very well.
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