[The Fog of War] My war game

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andrei:
I'm confused about how you spend hope - what exactly would 'losing on your own terms' mean? Managing to retreat via the route you wanted? Managing to keep the convoy from being shot down as you pulled back? Also, why would characters have bad things happen to them once they got back home if they had lost all hope during the war?

Måns:
Quote from: Double_J on January 19, 2012, 07:46:09 PM

The character sheet grabbed me right away.  As a vet, it really took me back to those days -- I actually found myself remembering sitting at the reception station where I got in-processed to boot camp (quite the culture-shock moment for me).  I really like your attention to detail -- this is a clear demonstration of how all the "little pieces" form to be the "big picture".

Thanks! Thats the kind of feed back I like! :)

The Army section will be fleshed out a bit, yes. I have to do some reserach and as always that takes some time. Same goes for The Mission chapter. I will add some text later on. And you're right about AW. I've been playing indiegames for years but still, when I first laid my hands on AW it was like open the hood of the story now engine. Fascinating to see how all the little bits fit together.

Quote from: Double_J on January 19, 2012, 07:46:09 PM

if the game is about male soldiers, then using "she" just seems (to me) like your trying to be politically correct only for the sake of being politically correct; which some people may view as being needlessly pretentious.  (that's not an attack on you -- just an observation about perceptions).

You might be right, but I'll take my chances. Just the fact that you mention it proves (to me) that I did the right thing. :)

I will gladly let you (or anyone you know) proof read the text when it's done. There are still text to add and probably som to cut as well.

Again, thanks!

Måns:
Quote from: stefoid on January 20, 2012, 12:42:33 AM

Looks great to me.


Thank you. :)

Måns:
Quote from: andrei on January 22, 2012, 11:26:16 AM

I'm confused about how you spend hope - what exactly would 'losing on your own terms' mean? Managing to retreat via the route you wanted? Managing to keep the convoy from being shot down as you pulled back?

I probaly need to examplify that, I havn't got to that yet. But, 'losing a conflict on your own terms' means not achieving what you tried to achieve, but instead of the GM telling you the consequenses you make it up yourself. Take you first example, if you wanted to take a certain route thats what you fail to do that, but you get to tell how it happens. Maybe you dont take any casulaties. Similarly, if you tried to prevent the convoy from being shot down, you wont succed in doing that, but you might narrate how your best friend survived or something like that.

Quote from: andrei on January 22, 2012, 11:26:16 AM

Also, why would characters have bad things happen to them once they got back home if they had lost all hope during the war?


Theme. The Story Now kind of theme. The game always tell you how it all ends, and in this particular case your situation is hopeless. Its a story now game mechanic. Theres no in game logic or anything like that.   

andrei:
That's what confused me. I thought you were talking about the character's psychological sense of hope, rather than whether the situation is advantageous or hopeless. Barring PTSD, it would have made little sense for a character who had lost all hope to somehow have very bad circumstances at home, and even with PTSD, it would have made little sense for it to be induced by losing on one's own terms, rather than by losing really, really badly. I would rather that "hope points" were called "fate points" or something to that effect.

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