Using a "Plant"
Kevin Vito:
I've never played it, but having read it I am under the impression that Paranoia is supposed to play a little bit like this. If the player is new to the game and doesn't know the rules they may believe that they are the plant conspiring with the GM to pull the wool over the other player's eyes. If they have read the rules though, then they would realize the truth; everybody is a plant. That has to be a pretty interesting social contract.
I should play Paranoia some time.
SaintHax:
I've done this twice and both were successful. Both were only for one session though: the first had a players character in Champions mind controlled by an alien parasite. There were hints and paranoia notes used-- only one player was given the hint that another player is not what they seem. I think b/c it was short (one game), a break from normal game play, and the game's tone changed to suit it helped it work.
The other was an initial intro to D&D where there was a murder mystery ran like the game "Clue". None of the players were a suspect, but I had one that only wanted to play one adventure (unbeknownst to the other players) that was paid off by the killer. Again this was a one session only betrayal and the tone was also not the normal one for the game. This one didn't have a big of pay off as the former, but it wasn't expected too. It did give some interesting role playing moments as the double agent tried to not get caught in lies.
Michiel R:
Hi, I'm new here. And found this an interesting post.
I had one similar experience from GM point of view.
With an evil kind of players characters, one character (PC) needed another PC for a devilish ritual. (Excuse my English I'm from Holland). The big revelation did'nt play out, because the game was not finished due to other reasons. However the player was excited to have an edge and secret information.
As a GM I was relieved to have a bond between the PC's, because with less moral standards in evil campaings its chalanging to keep the group together on the same track.
I've seen a number of games suggesting a secret for a players background, and I think it's a marvelous way of getting the player to roleplay and put a little dept in a PC. For these reasons I would add secrets to players.
Navigation
[0] Message Index
[*] Previous page