Looking for feedback on my new game - Low Fantasy Detectives

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SamSlayde:
Quote from: Paul Czege on December 04, 2011, 11:39:25 AM

Have you read Mark Charan Newton's Nights of Villjamur?

Paul


No I have not. Is that a novel?

Paul Czege:
Yes. It's a fantasy. A main storyline is a detective in Villjamur trying to solve a series of murders. Not much forensic science. Mostly apparent clues and meeting and interviewing people. But it's good.

Paul

SamSlayde:
Quote from: Paul Czege on December 04, 2011, 01:04:51 PM

Yes. It's a fantasy. A main storyline is a detective in Villjamur trying to solve a series of murders. Not much forensic science. Mostly apparent clues and meeting and interviewing people. But it's good.

Paul


Cool, I shall check it out, sounds like great inspiration.
Thanks!

David Berg:
Hi Sam,

A few random thoughts:

1) Re: Paul's thought about sticking assets behind difficult NPCs, you might find my recent take on that interesting.

2)
Quote from: SamSlayde on December 04, 2011, 11:10:00 AM

the "problem" that Gumshoe fixed, players missing vital clues, was never a problematic issue for me in investigation games. If that happened I just moved the clue, or created a new one that made sense to place where the players where going next. It was all about going with the flow.

If you could figure out the logic you used to effectively do that, and turn that logic into rules (or at least really memorable "if, then" instructions), I bet that would be really valuable to GMs!

(I personally find GMing advice to be much less helpful.  I often forget it, or don't see how to apply it in the moment.)

3) Hey, I'm curious: if I was gonna play this game, is this a game where I (a) have to be clever to make progress, or (b) will make progress regardless, but being clever will make things go way better for my character, or (c) don't worry about being clever at all, it doesn't make a big difference?  I might be down for any one of those, but I'd definitely want to know which it was!  From your intro page, I can't tell.

4) Your link didn't work when I clicked on it, so here's a fixed link.

SamSlayde:
Oh snap! you're right the link is screwey, my bad. That'll teach me to assume I know what I'm doing in html.
Am I just a blind fool who can't find the edit button or is that not an option. If so, sorry for the lame link :(

Quote from: David Berg on December 05, 2011, 03:01:42 AM

1) Re: Paul's thought about sticking assets behind difficult NPCs, you might find my recent take on that interesting.

Wow that looks really neat, I love the concepts at work there!
That's given me an idea for a modified version as an interrogation/questioning mechanic, thanks!

Quote from: David Berg on December 05, 2011, 03:01:42 AM

2)
Quote from: SamSlayde on December 04, 2011, 11:10:00 AM

the "problem" that Gumshoe fixed, players missing vital clues, was never a problematic issue for me in investigation games. If that happened I just moved the clue, or created a new one that made sense to place where the players where going next. It was all about going with the flow.

If you could figure out the logic you used to effectively do that, and turn that logic into rules (or at least really memorable "if, then" instructions), I bet that would be really valuable to GMs!

(I personally find GMing advice to be much less helpful.  I often forget it, or don't see how to apply it in the moment.)

That's good Idea, and to be honest I too find written advice to be hard to apply to in game scenarios, but I'm not sure where I would begin something like this, I'll have to think on it.

Quote from: David Berg on December 05, 2011, 03:01:42 AM

3) Hey, I'm curious: if I was gonna play this game, is this a game where I (a) have to be clever to make progress, or (b) will make progress regardless, but being clever will make things go way better for my character, or (c) don't worry about being clever at all, it doesn't make a big difference?  I might be down for any one of those, but I'd definitely want to know which it was!  From your intro page, I can't tell.

Hmm, that's a great question. I definitely think it covers more than one portion of that spectrum, but I guess it also depends on what you mean by "being clever". I'll try to think of a way to put what I think about this into words and include it.

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