[AD&D] I Didn't Die :(
Callan S.:
Quote
A hero's death of course.
I think GM's can get scared of leaving the rules to just do their thing and kill (rather than interupting with the golden rule), because of how incredibly ambiguous a "hero's death" is, as a phrase. If the poison needle death can actually reduce your real life social position (ie, people think less of you for it), that's bad. What's worse is that those people who might think less also think they are tuned into what is and isn't a hero's death. What is and isn't a hero's death is as clear as 2+2=4 to them. When really it's an incredibly idiosyncratic thing, but when a person doesn't recognise that, then it's as clear cut to them as math, like them handing you $5 for a $4 item and getting 50c change is cheating them. People, especially when in the midst of a high tension moment and/or upset, will think "A hero's death" is as clear cut a thing as that and to have killed them outside of it is cheating them (and I wont even go into how some gamers, instead of realising it's idiosyncratic, have instead internalised such 'clear cut' cheating of each other as normal (eg: the smelly chamberlain)). As a similar example of that situation, once I went to a parent teacher interview at the time the note said, only to meet an annoyed teacher who said I was late. Even showing her the note showing I arrived on time didn't really remove the emotion. Once an emotion comes out, particularly that someone cheated you of something, people lock onto the emotion.
I think this is a GM who does not trust the rules to speak for players consent as to when a character can die. And yet clear cut rules are the only means of telling, since other methods of description are just super ambiguous. Bit of a dread path.
rabindranath72:
Quote from: Chris_Chinn on December 12, 2011, 10:16:20 AM
So, I'm guessing your GM didn't give you the "negative hp countdown" where your character loses 1 hp a round until -10 when you die, and the rest of the heroes managed to get to you and stabilize you before it was over?
Maybe you should have your GM go through the Same Page Tool ( http://bankuei.wordpress.com/2010/03/27/the-same-page-tool/ ) and see if this is really the game you, personally, want to be playing?
Chris
Not only that. At -7 onward, the DM should have left the character with some crippling wound. Given the desires of the OP, this should have given him a nice trophy :)
LandonSuffered:
@ Kevin:
I probably would have killed everyone, had I been your DM.
It's kind of weird that your DM is afraid to kill PCs. I mean, it's one of the advantages of playing "old school" editions of D&D:
- Character creation is a shit-ton faster than many RPGs (like ones that involve point buy chargen)
- "Resurrection" magic is a built-in plentiful part of the setting
I love killing players in D&D. It's one of the perks of that particular game. If your DM isn't in the role of an antagonist (placing deadly challenges for your PCs), then...um...what are his objectives of play?
Navigation
[0] Message Index
[*] Previous page