Started by David Kay, December 18, 2011, 03:44:36 PM
QuoteI'm just not sure how I'm supposed to encourage the players to take interesting risks with their characters.
QuoteHere's the thing though; why wouldn't the player in that situation just say that his character shows bravery, instead of having a conflict over it?
QuoteUltimately only the player can decide what their stakes in a conflict are. The Producer's role is more along the lines of making interesting suggestions.
Quote from: David Kay on December 20, 2011, 03:30:19 PM2. During stake setting, the Producer has to push players to come up with stakes that involve their character's Issue (if they haven't done it on their own). Ultimately only the player can decide what their stakes in a conflict are. The Producer's role is more along the lines of making interesting suggestions.Are there any other techniques that the Producer should employ (before, during, or after conflicts) to help drive players towards interesting conflicts? I'm asking this on a really basic level; don't assume that something you do is so obvious that I would already know to do it. I might, but it would help me to spell it out.
Quote from: Ron Edwards on December 26, 2011, 10:44:40 AM1. Scene framing is all done by you, the GM.
QuoteCreating a SceneScene creation starts with a request from a player. In play, everyone takes turns requesting a scene, and the player whose turn it is to make a request must declare three things to the producer: the scene's focus, the scene's agenda, and its location.