[Ingenero] OK, let me have it

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stefoid:
Hi. Im attaemtping to convey the essence of my game in as little pages as possible, as an intro in the text.  Ive got it down to 5 pages including pitch, diagrams and examples.

IT is here.

https://docs.google.com/open?id=0B5W32IfgIIkrMTg1MTlkODAtZGU0Ny00NTIxLThkOTUtYjA0MzhiNzM2YmZm

Have I achieved my aim?

Does the game interest you?

5 pages...

Josh Porter:
Yeah, that works for sure.

I am totally interested.  Can I play it, please?

I am curious to read more, specifically concerning the way the challenge phase implements.

stefoid:
Please click my sig and check ut the downloads section

If you play it, please give me feedback!

Illetizgerg:
After reading the five pages, the system seems to be a dice-less RPG up until the point where the players and the GM start to disagree, when it uses some dice to resolve things.There's obviously a lot more to it than this (pretty much all of which I like, by the way), but that appears to be the core mechanical concept. I would say something like this on the first page. You open with a couple questions, and introduce your game's key terms, but never do you say "It's a diceless RPG that eventually uses dice".

stefoid:
Hi.  I think diceless probably is a scary off putting term for a lot of roleplayers.  Better if I set up the context for not using dice before I spring the big bad?

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