What happened to the Mini Supplements?
Frank Tarcikowski:
Hey, I wrote an Alpha and playtested it once! I just never got arround to polishing it.
Mud Planet 2007 version
Playtest report
To be fair, originally I wrote it as a Ronnies entry. I only transformed it into a Sorcerer supplement after Ron pointed out to me how it was a perfect fit. He was right about it, too.
I guess what contitutes a mini-supplement, as opposed to "just a one-sheet", in most cases will be the actual rules-hacking involved. In case of Mud Planet, I re-defined a few stats and sections on the back of the character sheet, I used a reverse Humanity score, I dropped the tell-tale, I messed around with the demon scores and I imposed very strong restrictions on the type and powers of the "demons" (in fact, the type, all the powers, the need and the desire are all fixed). Furthermore, I added a special rule for conflicts in which the dragon would try to influence the lancer. You'll find that it's still very much Sorcerer, though.
- Frank
The Dragon Master:
Speaking only for myself, there's two main reasons I haven't published anything. The first is that I don't really feel like the mini-supplement model is the best fit for Sorcerer. The One-Sheet that's been discussed on here feels like a much better fit.
The second, is that while I have a few ideas for Sorcerer settings, I simply haven't been able to get a group together to play it. Occasionally I meet another person who's interested, but the game always seems to fizzle out after about 3/4 sessions, and we never get around to playing in the alternate settings (Sorcerers in Suburbia seems the easiest to get people to sit down for).
That kind of leads into a third issue. I can write up a one-sheet for Sorcerer and a playset for Fiasco in about the same amount of time, all else being equal. But when it comes to getting a group together to playtest one of them, a game like Fiasco (that plays in 3 hours) is easier to get a group for than a game like Sorcerer (which may take 4 - 6 sessions at 4/5 hours each).
Navigation
[0] Message Index
[*] Previous page