How Do I Know When I'm Ready For Playtesting?

<< < (2/2)

Velexia:
I'm a fairly tired at the moment (it's very late) so this might color my reaction a little...

The game looks interesting, and possibly ready for playtesting, but I can't be sure...  because every pertinent rule appears to be buried in the midst of a wall of text.  Being tired as I am, I really can't be bothered to read the entire wall (of text) for each rule, to figure out how things work.

I think changing the layout and formatting a bit so that important (and basic) rules can be easily picked out would help a lot.

Navigation

[0] Message Index

[*] Previous page