[Aggravated Beer Damage]
Kyle Van Pelt:
The link to my newest project: http://insomaticfashion.wordpress.com/beer/
It's missing a few things, so it's incomplete as presented, but the core mechanics are there. I wrote it in a quick sort of fashion, and while I've had time to self-test the rules, I just wanted some feedback to see if it's comprehensible as written.
It's a very short thing, so it won't take long to review, I promise. Most of the information will also be condensed and placed on the character sheet when that is made, which will be in a couple of days.
It's also a test to see if the text is too harsh or not humorous. I tend to write in a dry tone, and sometimes when I try to write with humor it ends up getting lost in translation from my brain to the paper. This isn't a playtesting request, either, so don't feel compelled. It's not even genuinely testable without some of the missing information.
Please let me know what you think.
Kyle Van Pelt:
Sorry to double post, but the pdf is now updated. Everything but the Monsters' Special Abilities and a couple of Tactics' Special Effects are there. Also, I forgot to put a proper subject in the post title. Apologies. Thanks for looking, and let me know what you think!
thiagoess:
Hi Kyle, i think you got a nice idea, but i think something is missing, maybe some more purpose you know? Right now i don't feel the players will want to kill the monster. And, about "replayabitlity" (is that a word?) , you think it will still be fun to play the game a second, or tenth, time? I say that because it was something concerning me on a current project right now, and i feel that your game maybe will get that problem.
About the text, in my opinion you may want to lose some of the insults to the reader, its ok, but i think you're doing it a bit too much.
A suggestions, maybe they live in a small town and the monster is attacking the last beer supply on the city! so they need to get to the place to stay drunk, getting sober they will remember how lame they are. So they need to get close to the monster to stay drunk, but that will became more dangerous, make drunker players more powerfull, so they have that problem, if they go closer, the monster can kill then, but they can get drunker, and of course, there will be a run for the first and safer beers.
Well, just some idea.
I think you have a nice game idea, but there is still something missing,
Thanks for sharing!
Thiago Edwardo
Josh Porter:
HA! This looks super fun!
This seems like a great pick-up game. I really want to know what the special abilities are, too. I am slightly confused on a couple of points: a) getting weapons, banners, and tactics and their respective rolls, and b) how the monster fights work. Do you just roll beer like everything else, but your damage is determined by your "gear"? That part is slightly vague.
But your humorous tone vs. rules clarity tone is in a good place. I totally understand the vibe of the game based on your voice. Right on, there.
stefoid:
There are a party of these drunken magic users? Do they fight together or seperately or what?
The person playing the monster is just there to roll dice? no objective?
In the example, someone fails at something, then immediately tries again - fail and retry is generally a bad idea.
The will2live = more beer is a bit weird for me.
I think you would get a lot more yuks by instituting a PVP beer economy and also give the monster something to do.
Lets say there only a couple of bars in town where you can get beer - bingo - monster automatically has an objective - destroy the bars! Once that happens, the only other way to get beer is to steal it from other players. I can see each player arming themself with a 6-pack and staggering off into night. Each beer they drink, tick one off.
And these guys are *real* magic users? It would be way funnier if they only thought they were real superheroes - and the 'magic' is actually their own fevered imagination and drunken chutzpah in combination with "get smart" style happenstance that allows them to achieve extraordinary results - sometimes. you know like, "ha, Ill just go over there and rip out that telegraph pole and smash the cockatrice over the head with it" On a success it happens just like that - in the characrters imagination! The GM narrates the success as it really happens, something like "the cockatrice lunging at the idiot as he vainly hugs the telegraph pole, electrocuting itself into a stupor and knocking the pole out of the ground in the process" Drunk dusts himself off and says "ha, take that!". On a fail he just gets his arse kicked.
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