Social challenges - bonding. I want it, but I cant make it fit.
stefoid:
Quote from: David Berg on January 16, 2012, 12:38:34 PM
It could be said that controlling your emotions is a skill... or several skills.
Certainly an experienced soldier would be better at controlling fear. An experienced entertainer at controlling performance anxiety. etc... Yet each might be rubbish in the reversed situation. So that suggests a skill.
Perhaps the answer is to use a relevent skill, or the characters current Soul stat, whichever is highest.
JoyWriter:
Why is bonding a skill?
Implicitly this assumes that characters intend to bond with other characters, they choose it as an action. So in what situations are they going to want to do it?
If it is purely to resolve conflicts with other people, then bonding might relate to guilt: You use bonding to make someone feel bad about hurting/disadvantaging you.
Or perhaps it is to unlock new forms of cooperation: You use bonding to make you more able to cooperate with this person.
Is it about relaxation and comfort: You use bonding to make the other persons presance more valuable to you, eg like a TSOY key or a healing mechanic.
Is it as a confidence trickster/stealth mechanism: You use bonding to build trust and conceal your own negative intensions.
If it is about getting people to let their guard down and reveal things about themselves: You use bonding to improve your ability to read people.
You get the idea. Depending on what kind of motive for bonding you focus on, you'll get a different tone and a different set of resistances to go against.
stefoid:
Quote from: JoyWriter on January 18, 2012, 07:29:15 AM
Why is bonding a skill?
Implicitly this assumes that characters intend to bond with other characters, they choose it as an action. So in what situations are they going to want to do it?
If it is purely to resolve conflicts with other people, then bonding might relate to guilt: You use bonding to make someone feel bad about hurting/disadvantaging you.
Or perhaps it is to unlock new forms of cooperation: You use bonding to make you more able to cooperate with this person.
Is it about relaxation and comfort: You use bonding to make the other persons presance more valuable to you, eg like a TSOY key or a healing mechanic.
Is it as a confidence trickster/stealth mechanism: You use bonding to build trust and conceal your own negative intensions.
If it is about getting people to let their guard down and reveal things about themselves: You use bonding to improve your ability to read people.
You get the idea. Depending on what kind of motive for bonding you focus on, you'll get a different tone and a different set of resistances to go against.
Any of the above.
But I think I have it figured out now, I was breaking one of my main precepts for the game - two actually. When what is untenable, you roll for how, and characters are defined in terms of things they can accomplish, not skills they possess. Once I apply those, my muddle thinking has cleared right up, at least in terms of my design aims.
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