[Evil High] Narrative Combat System - Feedback?
thedroid:
One thing I think might detract is in E. where the GM announces the success or failure of goals prior to the narration of the scene. It makes players entirely authors and not at all a part of the "audience," which might appeal to some, but others might prefer to discover the outcome as the scene progresses.
Perhaps you've thought of this, but another "dice-free" approach is just to generate long lists of random numbers from die rolls prior to the game and keep them hidden from the players, then consult them whenever you need to know an outcome.
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