[unnamed] indie RPG in development
Zireael:
Encumbrance rules, expanded equipment lists, poisons and illnesses added... and something else.
Zireael:
Stamina points tweaked, all attributes now contribute to them.
Ron Edwards:
Hi,
I have to lay down a rule for you: stop posting updates of this kind, please. This is a discussion forum, not a development update blog. Please provide a topic for discussion and wait for replies. I'm very supportive of your design effort and would like to see it receive attention here, but update posting leads people to ignore your thread.
Best, Ron
Zireael:
@ up: Well, I tried, but there was little input in the beginning, so I decided to post updates also. Anyway, here are things I'm debating about:
Some things I need input on:
1) Split offense and defense and use different attributes for them?
2) Allow choosing an attribute for the offense/defense from pairs (Str vs. Con; Int vs. Wis; Dex vs. Cha)?
3) Merge XP and gp together like in OD&D?
4) Dodge and parry like in Conan RPG?
-----------------------------
Thinking of expanding the attributes from 0-10 scale to 0-100 scale.
What is your take on that?
Zireael:
Also, I'm thinking of making skills (both combat and non-combat) also fit the 1-100 scale. The bonus to the d20 throw would be the number divided by 10. 2 points per 1000 XP spent.
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