Alternative Terminology: Success
Hans Chung-Otterson:
I feel like no matter what you write, people are just going to fall back on old habits and call them "successes" or "victories" or whatever it is they call them. Why does it matter to your design that it's called something other than "success"?
dugfromthearth:
it's a dice pool problem. To succeed at a task you need to get 3 dice to roll 4+. If you call rolling a 4+ a success it gets confusing that you need 3 successes for the attempt to be a succcess.
whereas if you call a 4+ a point, saying you need 3 points to succeed is clearer
Sintua:
As mentioned above, I recommend "Marks".
I had a shadowrun game going with a bunch of people who were pretty new to RPGs altogether, let alone shadowrun. After I noticed some of the "I got hits, but I dont hit" confusion we started referring to them as marks. Less confusion that way.
thedroid:
Fortunes
Chances
Advances
Breaks
Aces
Feats
Strokes
Benefits
Bull's eyes
Boosts
Pluses
It really depends what kind of flavor you want to give the game.
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