Opinions requested on indie RPG/skirmish

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DWeird:
Okay!

Things I loved - the infected. It's an awesome idea, getting sequences of abilities based on things you defeated - but that's a concept I'd actually love play for, rather than against. The actual zombies you gave are rather generic, but it should help with acquiring models for games, I guess.

As for the game rules - I gave all of them a glance-over, looking for a specific thing, and didn't find it. Lets be honest for a second - if I want to play a tactical skirmish game, there are other games that are better developed and polished than what you're showing us now, right? So if you want people to play your game, you need to really hammer in what's unique about it.

For your game, it's the promise of starting small-scale and turning that into a world-scale faction. That's cool! I'd play your game to get that experience! But I don't see anything in your game about that... The only thing from your description that makes me want to play your game isn't anywhere in the rules to be found.

You see the problem, you the game-maker, and me the would-be game-player have, right?

infected:
Thank you for the feedback,

I have not put that in yet (i know, i did say i wanted scaleability in my aim) i wanted to get the core rules in place first. the tests, skills, character creation. Once i know that works on the table, and people enjoy it. I will then put up the "progression" rules.

Should not take me too long, i have them all written down... just not edited into much other than bullet points and maths.

However, i cant thank you enough for the feedback so far. I think i will get stuck into making the progression rules tonight :)

Sp4m:
I look forward to seeing your ideas. It sounds like the progression could be really neat, leading to some diverse gaming nights.
Tabletop roleplay progresses to miniature skirmish game progresses to conquest board game.

Are you imagining these play types being concurrent? IE. player makes their "boardgame" conquest push, like Risk.
Then the skirmish game begins, and has moments of role-play to persuade NPCs, or learn relevant information?

Or is it more like Spore, where the game reaches a threshold, and fundamentally changes?

infected:
So far it has a threshold, but the threshold is a loose line that is more of a guide than a "it happens here" allowing for the GM and the players to decide what to do... mainly to allow a story arc to finish, or let people stay in the appropreate playstyle they like.

bosky:
Still reading through the posted PDFs, but I think the biggest macro issue will be "How to make a system that is playable as an RPG and a skirmish game and a wargame". Traditionally skirmish level sacrifices individual character detail to be able to field multiple characters and still finish the game in less than a day of playing. From what you said "To make writing the rules easier for me, I have made a rule system for the RPG part… and I am yet to make a full rule system for the other two sections of my aim." it sounds like you might just split the different "levels" entirely?

You might be interested in a very old game called Renegade Legion, since they basically had individual squad level combat up to battleship fighting, and I believe it was inside a similar rules system.

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