[ANIMAL CRIME] Shipping out boxed sets + webcomic

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reaction:
Awesome. Pretty much all of those things are things that I've thought about, or just things that have turned out that way because of source material and design constraints (game length, self-containedness, grabbiness). Some of the other points are great things to think about, so thanks.

Hans Chung-Otterson:
Quote from: Ben Lehman on February 14, 2012, 03:32:31 PM

3) Using bulk dice (which limits design to d6s only but that's actually not a big deal for me.)


Hey Ben,

So it seems pretty natural to think about what you need to play the game when considering the audience (like, if I want to target people who don't self-identify as gamers I won't consider a d20 when I'm designing), but are you saying that you were thinking as far along as product design while you were doing game design? That might be an obvious question, but the answer will be enlightening for me.

Ben Lehman:
Hi Hans!

I don't consider it in initial design inspiration (which is quite varied, of course) but I do consider it in terms of development. For instance, I really like Dice Fighters as a mechanic but I'm not going to probably ever going to develop it past the initial idea, because it requires non standard dice (of course now I've just thought of a way to do it with all cube dice. Would still need custom die manufacture, though, so probably not worth it.)

There is a second issue here, which is that most things you can do with a platonic-solid+d10 dice set you can do better with either standard dice (if it's simple) or a deck of cards. But that's kinda a tangent.

yrs--
--Ben

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