New dice mechanic?

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Silverwave:
I worked on a game a while ago that used a dice mechanic mostly like this and I changed it completely after few test sessions because, like you anticipated, it was painfully slow because of too much rolling.

Though, reading your ideas, it gave me another idea that could be much quicker and smooth. What about having to choose how many dice to roll and that's it. It would work somehow like a risk-reward mechanic where the player choose how many die he wants to roll. If he chooses to throw more die, he could getter better results but risk "busting" (could turn a check into a catastrophic failure or something). So, instead of throwing 3d6, then choose to throw 2d6, then 1d6, you'll have to choose between 1 to 5 die to throw before the check then throw all the die at once.

Here's another idea that could or could not work with this mechanic : The type of dice rolled could be tie to the skill level of the characters. Low skill level character would be forced into 1 type of die, let's say d6. A more skilled character could choose between d4, d6 and d8, for example and could mix and match the type of dice.

Ron Edwards:
Hi guys,

The discussion's content is fine, but this thread can't continue until the author provides an external link to source material of some kind, as described in the sticky.

Everyone, please remember not to dive into discussion unless you see that the thread is conforming to that requirement.

Best, Ron

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