Getting a Job at a RPG Company (Looking for recommendations)

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Escova12:
Hi all,

   I am an avid, long time gamer. For a while now, I have been realizing that I would like to make rpg creation, promotion, and such an actual profession. I have researched a number of small scale RPG companies in my area, but I wanted to put forward this post to see if anyone had any ideas about how to come about making a "cold" application like this.

Background: I have a large number of personal rpg works that I have put together, and just recently sent out my first collection to be copyrighted. I plan on using some collection of my works as a portfolio to show potential employers, but I don't know if I should include this portfolio in my initial email application, or if I should mention that I have one and wait for them to ask me to see it.

All thoughts, suggestions, constructive criticism, and feedback are appreciated.
Thanks

Hans Chung-Otterson:
I really shouldn't post, as I couldn't tell you what to do. But here's a hunch: have you published or self-published any games? Are these copyrighted games out there? Are folks playing them?

Eero Tuovinen:
Advice on getting hired runs counter to the purpose of the site. Not a big deal, I'm sure, but you should be aware that you'll get ideologically coloured advice here on matters like this. Also, I'll say it so it's out of the way: rpgs are not a serious culture industry, there are not many people for whom it's even a serious sideline job. Don't rely on your passion for a fringe hobby as a serious career move.

My advice to you is: self-publish, self-publish and self-publish. Specifically, don't expect anybody else to publish the stuff you've created. RPG publishers, whether small or large, have their own business strategies and creative goals in an extremely competitive and money-short environment. Nine times in ten they're passionate roleplayers themselves, and they have clear ideas of what they want to do. Such a person won't decide to publish your game when they can be paying somebody to write the game they want to make. Not unless your game is the most amazing thing they've ever seen - and that is hardly likely.

For the above reason I think that your best bet in working your way into the rpg field is to show the world your chops. Forget worrying about your copyright, nobody's going to steal a newb's work in a marginal cultural field - and as I often say, if your work is good enough to steal (something that's been true for perhaps three rpgs in the history of the form, if that), then you've already overcome 95% of the challenges in this thing, so no need to worry about anything. Your priority is to prove to the world that you have that rare combination of style, insight and discipline that it takes to capture the imaginations of roleplayers, who each and every one are already artists in their own right. Once you make some name for yourself and prove that you can bring out projects, then if you want you can take a job with one of the few rpg companies that can pay their people. They'll be interested once they've seen what you've got, and they'll thus be able to judge whether you're professional in attitude and compatible with their creative goals.

Escova12:
I should clarify a little bit. I'm not looking to work for a gaming company so my personal homebrews can be published. As others mentioned, self-publishing is the key to that. I'm looking to get involved in the creative projects that rpg making companies are working on (in a professional sense).

Note: This may be the wrong area to post this thread. If so, please let me know a better place to put it.

Pelgrane:
Quote from: Escova12 on March 01, 2012, 10:39:24 AM

I should clarify a little bit. I'm not looking to work for a gaming company so my personal homebrews can be published. As others mentioned, self-publishing is the key to that. I'm looking to get involved in the creative projects that rpg making companies are working on (in a professional sense).

Note: This may be the wrong area to post this thread. If so, please let me know a better place to put it.


Paradoxically, your best approach would be to succesfully self-publish a game.

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