[The Boy and The Girl] Die sizes could be an issue.

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amazingrobots:
Here's the going errata:

Instead of white 1-3, each move works on a white 1-2.
Instead of a white 4-5, each move works on a white 3-4.
Instead of a white 6+, each move works on a white 5+.

This lets the d4 remain weak, but still allow you to make powerful hits. Someone over the AW forums mentioned a statistical issue with the "lower die gets a +1" problem, but I like what it does here. So, for now, I'm still working with it.

Anders Gabrielsson:
Could you consider increasing the size of all the dice to d6/d8/d10 vs d8 or d8/d10/d12 vs d10?

This would achieve two things:

1) The result range of the dice overlap more, so there might be some room for giving the lowest die access to the best result.

2) The "bad" die has a greater chance of success.

To expand on the last point, if the player has to roll higher than the GM, a d4 vs d6 will only succeed 6 times out of 24, or 25% of the time, while a d6 vs d8 will succeed 15 out of 48 (31%) and a d8 vs d10 28 out of 80 (35%). 1 out of 3 is still risky, but a lot better than 1 out of 4.

amazingrobots:
Sure, I don't see why not.

Really all I want to do is play with the dynamic of "player rolls a white die vs. a black die, highest one wins, and if the player wins, what they rolled means something". I don't mind it being risky, but I want people to be comfortable with it. Odds-wise, I want it to be challenging but not bleak.

If instead of varying die sizes, I used multiple dice, would that alleviate the problem? Maybe like, you get two dice to roll versus the bad die on an average roll, but only one die to roll versus the bad die on a weak roll? The 6+ result in the moves, in play, has shown up largely unnecessary, so I wouldn't mind doctoring it.

storyteller:
for advancement simply have the ability to add 1 to that attribute, with it costing more advancement each level.
for instance,

d4
d6
d6
d8

on level up you spend 1 'rank' to gain

d4
d6
d6+1
d8

then if you wanted to raise it to d6+2, you spend two 'ranks', meaning you have to save up. You wouldn't rearrange your skills but could improve them slowly, balancing as you saw fit. do you raise the d4 to offset penalty or improve the d8 for great ability?

simple but it should work ok for what you are talking about. I like the premise well enough, very Dark Crystal.

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