Started by Mael, March 16, 2012, 06:31:40 PM
QuoteMy first question to you all is, as a GM, how do you prepare yourself for a game ?
QuoteI think that "The Right to Dream" implies more preparation that "Story Now!", as you have to work alone to prepare the story, setting, NPCs and scenes, but I recognize my lack of experience with the later (and probably the former either !).I tend to first build a "story map" (concept taken from one of Ron's Sorcerer books), including numerous NPCs and the PCs, to clarify relationships.Then I try to come up with a story, related to the PCs background and relations. The point is, I noticed that the players (at least the ones I know) don't want to be involved in that part, and so they often create characters having little to share, making my task a difficult one.The main reason behind that, according to them, is that they don't want to know too much about the setting or the other characters, they want to be surprised. I'm not quite sure this is even compatible with "The Right to Dream" ...
Quote from: Moreno R. on March 16, 2012, 11:24:13 PM"Right to dream" play is based on interest, celebration, LOVE of something.