Satisfying the curious

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tymotzues:
Thanks David
I'll do that and repost.
Cheers
T

tymotzues:
So here is the repost with CAP descriptions for Mordoc added. I'm not sure how much it adds but let me know what you think.
Cheers

The Fate decides that the captain, knowing he is surrounded will initiate combat. The Fate tells the players that they are in critical rounds and they will need to populate their CAPs. When the captain heard intruders in the tower he prepared by placing three weaves on himself: fatestrike, cowl of deflection and predator breed (agility).
The Fate checks the avatars’ ruling signs and that of the captain. Athero is under the water sign Well, while the captain is under the fire sign of Wild. With opposing elemental signs, the Fate determines that the captain has a natural bias against Athero (as the other avatars have fire ruling signs). The captain leaps up and flings a chakram at Athero, who has come through the eastern door to the forge.

Athero has the sixth sense talent, which warns him of impending danger, and the lightning reflexes prowess, which puts him on an equal footing with the captain. However, the captain placed a fatestrike weave on his chakram so Athero cannot dodge the attack. The chakram bites deeply through Athero’s armour and into his shoulder, shattering his collarbone and pinning him against the wall. The blow would have killed Athero, but he chose to expend a fate point to allow his armour to soak additional damage at the expense of future protection (reducing the armour’s bonus rating by 1). He survives the initial attack, but has suffered critical damage (troubling injury).

We will use Mordoc as an example to illustrate the use of Combat Activity Pool (CAP). Mordoc’s CAP is worked out as follows; CE:5 + Grounding: 3 + Tech.Combat: 5 + Athlieu (Longsword WBR 4) + Shield (Medium ABR 3) = 20 Total CAP.

Mordoc, entering the forge through the western doorway (CAP 20 -1 movement = 19), wields Athlieu, a magical blade imbued with the fatestrike weave, which he can use once per combat. Activating the weave (CAP -1 discourse action = 18) he charges the captain planning a killing blow with his icebreaker combo attack (CAP 18 – 10 attack = 8).
The captain has the agility prowess (from Predator Breed weave) that negates the effects of the precision attack prowess, but the fatestrike weave on Athlieu means that he cannot dodge the strike and will take damage. The captain decides to use his sacrifice strike prowess to forgo an opportunity to dodge in order to strike his opponent. The captain also expends fatepoints in order to purchase a catastrophe against Mordoc, meaning that his attack will double against Mordoc’s defence.

As Mordoc strikes, the captain thrusts a short-hafted spear at Mordoc’s chest and finds a weak spot in Mordoc’s armour (from the catastrophe). Mordoc announces that his attack had been a feint, using the feint attack prowess (this will return half the expended CAP of the attack to Mordoc’s total combat pool (CAP 8 + Feint (10/2) = 13, leaving an attack of 5 on the feint), but the captain’s attack threatens to be fatal so Mordoc uses fatepoints to call a miracle to counter the captain’s catastrophe. Mordoc slips on the icy slate of the forge floor and twists his body. The captain’s spear shears under Mordoc’s armour and along the side of his ribs, opening a gashing wound. At the same time, Mordoc’s feint  (Attack 5 + Athlieu weapon damage 4) strikes the captain’s arm, followed by a hit that drives through the captain’s armour (Armour bonus rating 4, subtracted from the damage leaving 5).

Raulk, moving into the room behind Mordoc, cannot attack the captain in melee and decides to use throwing knives. At such a short distance he feels confident in his aim (despite the dangers of firing missile weapons into a melee). Throwing a knife, Raulk’s first knife is turned aside with a spark as it hits the captain’s cowl of deflection weave.

Meanwhile, from the eastern doorway to the forge, Lachlan channels his assea in a healing weave, as he braces Athero and stops his wound from bleeding.

Mordoc, understanding the threat the captain poses to their progress, decides to wager 2 fatepoints on defeating the captain. The other avatars agree and make a similar wager. These fatepoints are removed from their total and the Fate makes note of the wager.

Mordoc, regaining the initiative (with the highest remaining CAP of 13) attacks the captain, making use of his Punishing blow prowess to use Athlieu with devastating force on the captain’s injured arm, threatening to cut it off completely (CAP 13 – 12 attack = 1). In a desperate attempt to defend himself, the captain throws up his buckler shield. The only way he will avoid injury is to expend fatepoints and have the buckler soak the damage. He places three fatepoints to soak the blow. The damage is reduced a further three times by the armour bonus rating of the buckler (each time the bonus rating is reduced by 1). Athlieu hits the buckler, shattering it and delivering a numbing blow to the captain’s arm.

With CAP remaining, the captain has the initiative – knowing that he will not survive much longer faced with such powerful opponents – he executes a fear weave and uses his fierce talent to enhance the effect. As the captain screams, a wave of fear washes over the avatars. Each avatar attempts to overcome the fear (based on manifest integrity and gaining bonuses for personality traits such as courageous, determined, disciplined or loyal). Mordoc, Athero and Raulk all are overcome with fear from the gül captain and flee. Lachlan, not as strong as the others, is overwhelmed and passes into unconsciousness.

Combat is over. The Fate tells the players that they are no longer playing in critical rounds. The avatars have failed to defeat the captain and have lost their wagered fatepoints. Lachlan is unconscious on the floor of the forge, at the mercy of the wounded gül captain, while the remaining three avatars flee until the fear weave wears off.

tymotzues:
Any comments? Should I post this to the game forum? Just looking for an idea that what I've written makes sense as a stand alone play example.
Thanks

David Berg:
I like that!  I feel like now I know what it'd be like to play out a fight.  I can't quite follow everything, but I get the basics.  I think the FP spends for Catastrophe and Miracle, and the getting CAP back for the Feint, are all excellent choices to illustrate the system.

If you're planning to post this as a conversation-starter, inviting questions, I'd say it's good to go.  If you want it to stand alone somewhere without follow-up, you might want to tie up a few loose ends, like this:

Quote from: tymotzues on May 05, 2012, 12:33:24 AM

Athero has the sixth sense talent, which warns him of impending danger, and the lightning reflexes prowess, which puts him on an equal footing with the captain. However, the captain placed a fatestrike weave on his chakram so Athero cannot dodge the attack. The chakram bites deeply through Athero’s armour and into his shoulder, shattering his collarbone and pinning him against the wall. The blow would have killed Athero, but he chose to expend a fate point to allow his armour to soak additional damage at the expense of future protection (reducing the armour’s bonus rating by 1). He survives the initial attack, but has suffered critical damage (troubling injury).

You don't spell out the formal quantities and rules here -- if they're redundant with rules you explain later, you might want to just omit this paragraph, to avoid starting out with readers confused.  If you do want to keep it, here's what I'd want to know:

What does "equal footing" mean, mechanically?  They take their first actions simultaneously?

Does a Fatestrike Weave simply mean "no one can dodge", period, or does it have a number that beats some number of Athero's?

What determines whether the attack (1) penetrates Athero's armor, (2) shatters his collarbone, and (3) pins him against the wall?  What calculations are involved here?

What allows Athero to spend an FP to have the armor take the hit but be damaged?  Is that a permanent rule that anyone can do that?  Is it a property of this particular suit of armor?  Is it on the list of things you can spend FPs on?

What numbers go into "critical damage"?

I am guessing that the main thing you've left out here is an attack damage calculation.

Quote from: tymotzues on May 05, 2012, 12:33:24 AM

The captain has the agility prowess (from Predator Breed weave) that negates the effects of the precision attack prowess, but the fatestrike weave on Athlieu means that he cannot dodge the strike and will take damage. The captain decides to use his sacrifice strike prowess to forgo an opportunity to dodge in order to strike his opponent. The captain also expends fatepoints in order to purchase a catastrophe against Mordoc, meaning that his attack will double against Mordoc’s defence.

What would the effect of the Precision Attack prowess have been?  If it's not obvious, what about the Agility prowess allows it to negate this?

How many FPs did the Catastrophe cost?

Some of these may seem trivial to you.  Maybe they are trivial.  They're just the things that made me scratch my head and go, "Am I being told the whole story here or not?"

David Berg:
Oh!  And be sure to mention (at the beginning and then again the first time it comes up) that "the Fate" = "the GM".  Otherwise, that will confuse a lot of people!

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